@Poppduder: I usually play on Normal without much difficulty, however with Far Cry 3 I was really close to the end and I was so pissed at the helicopter misson I toned it down to easy in order to finish it quickly, so yes, from time to time I do.
@PatchRowcester: I have used Backloggery before, and I find it much faster to use spreadsheets. For example, typing my games only took 5-10 minutes, not having to go through the clunky settings on backloggery, plus with conditional formatting, changing a game from Not completed to completed only takes 2 seconds. I think this works better for me. Also everything is in front of you and editing it is a breeze.
Guys, this is not about completing the games, its more about just documenting what we have and have not completed. I'm not expecting anyone to complete their backlog, just to have record what they have and have not completed, could make for some interesting stats to see what completion rates really are.
We all are fully aware of "Steamitis" (I made it up,disease names were never a strong point of mine). We buy a ton of games, knowing full well we are never going to play them. Well, I want to help myself get rid of that, by documenting my Steam Library and its progress. At the moment I have 49 Steam Games, 12 of which I have completed. I'll rate each game as I complete it and maybe add a sentence to describe my time playing it.
How will I do this?
This may not be the best way of doing it, but I've decided I'm going to use Excel. The Spreadsheet format is handy as its synced to my Google Drive account, so any changes will automatically update on my Doc account, allowing people to see my progress (If anyone is interested) A link to my spreadsheet is here.
So yeah, as you can see, design is not my strong point and would love if someone could design a better template for a group of like minded individuals it would great. So is this a good idea for a thread or a bad idea, this is just a suggestion of mine and I would love if people joined me.
I cried just as Lee was making his way across the room to his eventual resting place, I knew where it was going although I thought both Clem and Lee would kill themselves. I had Clem pull the trigger because I felt it gave her closure to the whole story and potential piece of mind (she knows Lee will not be a Walker). This was the most depressing and saddening pieces of fiction since I watched Grave Of The Fireflies last year. It's a GOTY contender for me for sure, because I think it was the first video game to make a strong emotional connection with the player . A connection so strong it brought me to tears.