There are entire college courses dedicated to media critique. As you say, engaging with other people's views on these things can help refine our own beliefs. Now, sometimes media critique is bad. Sometimes it is literally, objectively wrong. That's not to say that what someone thought or felt when engaging with media is wrong--our experiences inform our interpretations. But every now and then someone will write an essay about what a work is trying to say, and they get it wrong because they never bothered to find out what the creator of that work thinks. That's always interesting (at least to me).
The truth is that at any given time, at least half of Giant Bomb's staff just isn't full of the type of person who wants to engage critically with media. Patrick and Austin were unique voices in part because of their willingness to engage with themes. The only other person who really did this was (and he wasn't always actively part of GB) was Alex. I actually think that Vinny has gotten more willing to engage in this sort of discussion over the years, in large part because of working with Austin, Alex, and Abby.
The ancient Greeks wrote and talked about and dissected Homer's epic poems for centuries after they were written. Talking about the art (or "media," or "content") that our culture produces is inherently human. The waters get somewhat muddied here when we're talking about projects that cost many millions of dollars to make, and corporations own the rights to characters. I try to look past that stuff and engage with the art of it; you know, the stuff that is actually written by human beings to connect with other human beings. Sure, Spider-Man is worth hundreds of millions of dollars to Marvel/Sony/Disney, and it's easy to get cynical about that. But that doesn't really change the fact that some writers wrote a really compelling and emotionally captivating story for the 2018 Spider-Man game.
I find this stuff incredibly interesting. Earlier this year, I had my capstone history course to get my degree. The course was on 9/11, and we were given the broadest possible leeway in choosing the topic of our papers. I served two tours in Iraq, but I wasn't interested in writing about the wars that came after 9/11. That's just history, after all. Instead, I wrote about the culture. The tonal shift in media--movies, TV, and video games--that occurred post-9/11. Because when it comes down to it, what inspires people to go the next war won't be the history books. It will be the stories we tell. Do you know what the quintessential post-9/11 movie is? It's Zack Snyder's 300.That is, of course, a ridiculous thing to argue. But it's also true. To most people, it's just a fun--if stupid--action movie. I guess what I'm getting at is this: whether or not one agrees with my personal takes on media doesn't really matter to me. What matters is someone at least having the ability to look at something and see that there's themes that go deeper than "pretty visuals" or "satisfying gameplay." And, as others have said, that's part of the reason GB doesn't have the most interesting discussions about games.
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