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Blind_Evil

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GOTY 2012

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  • Imagine you had a favorite genre growing up, you played this type of game for hundreds and hundreds of hours. Everyone else loved them too, for a while. But then things changed, people spoke in whispered tones about stagnancy. Then people began outright mocking them. Then, against everything you'd ever believed, you started agreeing with them.

    Then a game comes out, through some hardship, and totally shakes up the genre. It shows you what once made it great, what will become of the genre in the future, and what it's learned from the past. The Last Story is the beginning of my renewed faith in Japanese RPGs.

  • Dragon's Dogma is fluid and complex, challenging, versatile, immensely rewarding. It's Dark Souls on five cans of red bull. There's more depth to each of the 10+ classes than there are in some full fledged action games.

  • Syndicate oozes style and the shooting mechanics are among the best of the generation. The single player campaign has some really neat ideas, but is pushed forcefully to the periphery by the excellent co-op play. Four skilled players can make the most seemingly overwhelming tasks trivial when everything is clicking and it just feels amazing.

  • I would have laughed in June if you told me this July release would be one of my favorites of the year, enough by itself to justify my 3DS ownership. Some people say the RPG elements aren't deep enough, some say the goals aren't well defined enough, but in the rhythm genre the gameplay should be the sole draw, and every design decision here was made to build upon that solid foundation.

  • Having never played a Trials game, this was an amazing surprise. There's not a lot to say about the game, because the appeal is at such a base level. Interesting mechanics + ingenious level design always works. Added kudos for the user generated stuff.

  • I had never liked a NSMB game, so I'm surprised this one speaks to me like it does. I think it's the return of the koopa kids and the airships that did it. There are just a lot of really clever platforming moments and unlike some Mario games it doesn't take 5 hours to get to them.

  • I don't think this is quite the revelation others do, but it's still damned good. Strong characters that you can love or hate, excruciating circumstances, and an ever-lurking dread propel one of the most compelling narratives I've seen in a game. It would be higher on my list if the game actually gave the player as much agency as the game wants you to think it does.

  • Well, what a shame this turned out to be. They stuffed this interesting world with an overwhelming amount of content, to the point I'd call it too much. But the highlights were all really high, and for that it gets a nod. The class system and combat were wonderfully varied, but unfortunately not as deep or flexible as Dragon's Dogma.

  • STOP ALL THE BITCHING OMG. This game is fun, and the mechanics are the best in the series. I am a mechanics-first guy. As overrated as I think the whole series has been, I always play a Mass Effect game in about a week, and to keep my undivided attention they have to be doing something right.

  • Surprise dark horse addition! This game was short but sweet and made me feel just a little bit better about buying a Vita for no good reason a few weeks back. It knocked XCOM off the list because I liked it the whole way through (rather than 2/3 of it) and there were no wonky technical issues. Charming and inventive goes a long way.