Marvel vs. Capcom 3 - Here to Stay?
By BlueBlazer 28 Comments
So Marvel vs. Capcom 3 hit store shelves about a month ago. It wowed people with its fantastic visuals and fresh gameplay. But is the game here to stay? At first glance, Marvel vs. Capcom 3 is a great fighting game. It has a unique cast, fast-paced, fun gameplay, and great visuals. So it’s perfect for the hardcore community, right? Unfortunately, that isn’t the case. There a few gameplay elements that prevent MvC3 from being a great, competitive fighting game.
Systems like X-Factor are really stupid in general. It is essentially rewarding you for being a poor player. If you lose two characters in your team, guess what? You get 3x as much time in X-Factor as you normally would and a much bigger damage and speed boost! Now you can finally be like Justin Wong and make that one character comeback! But it’s not rewarding at ALL to make a one character comeback in MvC3. You just land a hit, X-Factor and you’re halfway there already. I’ve X-Factored out of block stun countless times and did Haggar’s level 3 to take out my opponent. Yes, this is their fault for rushing down a Haggar with 3 supers and an X-Factor in stock, but it doesn’t change the fact that rewarding the player for losing is a bad design choice. It is designed so that casual scrubs can still have a chance even when they are terrible players. I really think that if X-Factor was removed that Marvel vs. Capcom 3 would be a fantastic game. But until then, I think I’ll stick to my other fighters.
BUT WAIT!
That’s not all that is wrong with MvC3? What else could there be? Well, today Capcom released a patch that was supposed to just add access to Event Mode. They also took out some glitches and fixed up some stuff about matchmaking that was pretty stupid beforehand, so that’s fine by me. Where they went wrong was trying to add a balance patch to the game. Sentinel, who previously had 1.3 million health got nerfed down to around 900,000 health. They also removed Akuma’s tatsu infinite, which is a nerf that wasn’t needed. They have essentially made Sentinel a useless character outside of his assist. Viewtiful Joe has more health than Sentinel, and Viewtiful Joe has one of the smallest hitboxes in the game. Sentinel has the largest hitbox in the game and is a giant robot, when he is crouching he’s about five times bigger than Viewtiful Joe is when Joe is standing. This basically means that Sentinel can be killed off of an instant overhead. Now, I’m not angry about the health nerf or removing the infinite, I just think it is insanely stupid to patch a game that is as young as MvC3. The game has been out for just over a month and Capcom is trying to make balancing changes? That is NOT something you should be doing with a fighting game that is being played competitively. In my opinion, you need to wait at least a year before doing anything like this. Sentinel lost a 30% of his health after a month of people bitching. Way to go Capcom, keep up the bad work.
With these factors (no pun intended), will MvC3 stay in the competitive fighting game scene or will it die out? Only time will tell I suppose.
I’m probably going to work on a review this weekend, undecided on what I will review though so I’m going to let you guys pick.
1) Pokemon White/Black
2) Castlevania: Dracula X Chronicles
3) A retro game of your choice
Anywho, that’s it for now. Thanks for reading, etc. etc.
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