Posted this on my blog earlier, and I see the game doesn't have a wiki page here and I think it deserves a wider audience, so hopefully a few people will give the game a try, as it's really rather charming!
If you've been watching my videos (embedded below) of this, or following me on Twitter, you'll know I made the bold claim of this being the best Zelda game since Ocarina of Time. I wasn't lying, nor being needlessly controversial. I genuinely believe it, and here's why.
Ocarina of Time is one of my favourite games of all time. I also feel that it was the peak of the
Zelda series.
Majora's Mask was fantastic, but never quite reached
Ocarina's levels of brilliance.
Wind Waker was, and still is, gorgeous to look at but it was far too simplistic, and not even bloody finished, the less said about
Twilight Princess the better and
Skyward Sword is a weird mix of the series being dragged kicking and screaming into a new generation, whilst desperately holding on to the series tropes that these days just seem tired.
Playing
Pirates of New Horizons it's easy to see the influence
Zelda has had.
Cutting grass? Check.
Heart pieces? Check. The sense of
exploration? Check. The difference is, the whole thing doesn't feel tired. It feels new, and fresh and a lot of that is down to the developers making a conscious effort to respect the player and the time they've set aside to play the game. Start up
Skyward Sword and you're stuck in a two hour 'tutorial' which is so infuriatingly condescending towards anyone who has ever played a
Zelda game before, and let's face it, 99% of the people buying
Skyward Sword have played a previous game in the series. "Hey! Did you know that if you
press the A button you can
do this really obvious thing?" Um yes, I did.
Within seconds of starting Pirates of New Horizons you're playing, with the bare minimum of hand holding. The signs that are there, are to the point and not highlighting the obvious, and I can't even begin to state the sense of relief I had when I realised I didn't have to
push blocks bit by bit into place. It just isn't fun to spend 20 seconds pushing a block slowly into place. You're not interrupted as you're running around doing whatever it is you want to do. No messages popping up telling you what to do or where you should go, and for that I thank the developers.
Lack of hand holding aside, the game itself is just glorious to look at. It's all done in the ever impressive Unity engine and it just oozes charm. Whilst we only see three islands in the pre-order version, they all look and feel completely different, and I can't wait to see what other places we'll visit in the finished game. The Volcano Island felt like a full blown dungeon from
Zelda, the only thing missing was a giant boss at the end of it. The sense of scale as I was delving further down into the island was really impressive considering how tiny it looked from the outside as I arrived on my ship. The main hub island reminded me a lot of
Delfino Island from
Super Mario Sunshine and the place was just a constant joy to explore, and I've still more stuff to discover there it seems. What's behind that weird looking wall, what'll happen when I activate all the beacons?
A special mention goes to the soundtrack, which is constantly lovely. It's by Blake Robinson (check out his
Youtube channel for a bunch of his stellar work) and it just fits the setting of the game perfectly. Again, I can't wait to hear more of it in the final game!
So all that aside, the game itself plays brilliantly. Annah controls wonderfully and using the
hookshot grappling hook is joyful. Swinging across gaping chasms feels fantastic, and I hope at some point in the final game we'll get to swing from the mast of one pirate ship to another, just because. Getting given the
jetpack at the end of the demo was a nice touch, and it was a lot of fun just flying around the island, the only thing I'd really add is that if the jetpack is obtained early on in the finished game, and doesn't have any limits to how much you can use it, it could lessen the sense of exploration and make the game a tad too easy.
So whilst all this is based on the preview version, which consists of just three islands, I'm massively impressed by what's there already. The potential for this game once it's all done is huge. The way the game is set up with all the different islands would make it incredibly easy for
Exit Strategy Entertainment to release DLC islands post release and expand upon the already lovely world they've created.
Pirates of New Horizons is in development by Exit Strategy Entertainment and will be released when it's ready! You can play a preview in your browser on the official site, and pre-order the game too, which gets you access to a downloadable version of the game, an extra island to explore, and access to the jetpack, grappling hook and ninja shoes!
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