My number 1 this year was somehow even less shocking than last year. As usual, this will be a top five list, since, while I probably did play 10 new games this year thanks to the likes of GamePass, I don't think I played enough of them to warrant a spot on this list. Anyway, let's begin with the honorable mentions:
- Rocket League
Realistically, this is my GOTY. It just came out in 2015 is all. Between putting about 300 hours in this year alone, as well as getting to Champ 1 (and then Champ 2!) in ranked for the first time and running my 3rd successive annual Rocket League tournament at work, it's fair to say I played a lot of Rocket League this year. And, for what it's worth, I don't see that stopping soon.
I enjoyed a lot of Sekiro. It created a world that to me was nearly as interesting to explore as the one from the original Dark Souls. Sadly, the immense difficulty stopped me from beating it in the end. After being frustrated for many hours at Lady Butterfly I finally managed to overcome my first hurdle, and breezed through the next swathe of bosses. But I hit another wall, and just haven't had the motivation to bash my head against it to learn what I'm doing wrong this time.
It's technically not out yet, so, hey, it could make my list next year still! I just wanted to give Dreams a mention because arguably it's one of the most impressive things I've ever seen in gaming. The tools they give you are mindblowing enough on their own, and seeing what people have already begun to create with them is even more so. Definitely one to keep an eye on in early 2020 (and onwards).