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Ranking Of All 3DO Games

by borgmaster

As I play every North American released 3DO game for my blog series, All 3DO Games In Order, I will be ranking them here. Trying to determine the quality of any given 3DO game is a heavily fraught task, but here we are.

The following games could not be ranked due to technical difficulties or other reasons:

DinoPark Tycoon (broken emulation)

Mind Teazzer (literally just an ad for mail-order VHS porn)

NeuroDancer: Journey into the Neuronet! (literally just softcore porn)

PaTaank (broken emulation)

Shadow: War of Succession (*broken* emulation)

Space Shuttle (not a game)

Showing 1-10 of 73 items

Guardian War

1. Guardian War

Developer: Microcabin Publisher: Panasonic Release Date: 1994 Time to Tanking With The Healer: 75 Minutes --- First JRPG for the 3DO. Technically a Strategy RPG, but with bizarre presentation and unhinged assortment of mechanics. --- Featured in Part 11

2. Seal of the Pharaoh

Developer: System Sacom Publisher: Panasonic Release Date: 1994 Time to Avenging My Father: 5.5 Hours --- Weird, esoteric Dungeon Crawler with pre-rendered graphics. Very simple, but the fact that it works puts it in the top tier of the 3DO catalog. --- Featured in Part 14

Road Rash

3. Road Rash

Developer: Monkey Do Productions Publisher: Electronic Arts Release Date: 7/1/1994 Time to Seeing A Doctor About This Rash: 45 Minutes --- Entry in the combat racing game series made specifically for the 3DO. It's basically fine. --- Featured in Part 06

Shanghai: Triple-Threat

4. Shanghai: Triple-Threat

Developer: Success Publisher: Activision Release Date: 12/13/1994 Time to Getting My Tiles Matched: 18 Minutes --- Port from PC of an entry in the long-running Mahjong Solitaire series. It's basically fine. --- Featured in Part 08

Star Control II

5. Star Control II

Developer: Toys For Bob Publisher: Crystal Dynamics Release Date: 1994 Time to Escaping Sol System: 35 Minutes --- Port from PC of the much beloved Space Sim. Holds up better than you would think in the transition. --- Featured in Part 15

Super Wing Commander

6. Super Wing Commander

Developer: Origin Systems Publisher: Origin Systems Release Date: 1994 Time to Repeatedly Hitting An Asteroid: 50 Minutes --- Port from PC of the highly influential Space Combat game. Poor choices in visual redesign hamper an otherwise solid port. --- Featured in Part 15

Escape from Monster Manor

7. Escape from Monster Manor

Developer: Studio 3DO Publisher: Electronic Arts Release Year: 1993 Time to A Dull Jump Scare: 45 Minutes --- Horror FPS designed in the vein of Wolfenstein 3D. Gameplay and level design are simple and basic, with a silly haunted house aesthetic. --- Featured in Part 01

Iron Angel of the Apocalypse

8. Iron Angel of the Apocalypse

Developer: Synergy, Inc. Publisher: Synergy Interactive Release Date: 4/9/1994 Time to Turning To Steel In The Great Magnetic Field: 45 Minutes* --- First Person Shooter featuring dark hallways and not much in the way of game features. The weird and memorable cutscenes and basic playability make up for the poor technical performance. --- Featured in Part 04

StarBlade

9. StarBlade

Developer: HighTech Lab Publisher: Panasonic Release Date: 12/16/1994 Time to Killing The Framerate: 12 Minutes --- Port from Arcade of the 1990 arcade game. Very straightforward Rail Shooter used as a showcase for early 3D hardware. Still a good game in '94 but a bit basic. --- Featured in Part 08

Total Eclipse

10. Total Eclipse

Developer: Crystal Dynamics Publisher: Crystal Dynamics Release Date: 1/8/1994 Time to Needing A Hero: 51 Minutes* --- Rail Shooter that started the short-lived Eclipse series. While not a good game, it is basically playable. --- Featured in Part 04

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