by borgmaster
As I play every North American released 3DO game for my blog series, All 3DO Games In Order, I will be ranking them here. Trying to determine the quality of any given 3DO game is a heavily fraught task, but here we are.
The following games could not be ranked due to technical difficulties or other reasons:
DinoPark Tycoon (broken emulation)
Mind Teazzer (literally just an ad for mail-order VHS porn)
NeuroDancer: Journey into the Neuronet! (literally just softcore porn)
PaTaank (broken emulation)
Shadow: War of Succession (*broken* emulation)
Space Shuttle (not a game)
Showing 1-10 of 73 items
Developer: Microcabin Publisher: Panasonic Release Date: 1994 Time to Tanking With The Healer: 75 Minutes --- First JRPG for the 3DO. Technically a Strategy RPG, but with bizarre presentation and unhinged assortment of mechanics. --- Featured in Part 11
Developer: System Sacom Publisher: Panasonic Release Date: 1994 Time to Avenging My Father: 5.5 Hours --- Weird, esoteric Dungeon Crawler with pre-rendered graphics. Very simple, but the fact that it works puts it in the top tier of the 3DO catalog. --- Featured in Part 14
Developer: Monkey Do Productions Publisher: Electronic Arts Release Date: 7/1/1994 Time to Seeing A Doctor About This Rash: 45 Minutes --- Entry in the combat racing game series made specifically for the 3DO. It's basically fine. --- Featured in Part 06
Developer: Success Publisher: Activision Release Date: 12/13/1994 Time to Getting My Tiles Matched: 18 Minutes --- Port from PC of an entry in the long-running Mahjong Solitaire series. It's basically fine. --- Featured in Part 08
Developer: Toys For Bob Publisher: Crystal Dynamics Release Date: 1994 Time to Escaping Sol System: 35 Minutes --- Port from PC of the much beloved Space Sim. Holds up better than you would think in the transition. --- Featured in Part 15
Developer: Origin Systems Publisher: Origin Systems Release Date: 1994 Time to Repeatedly Hitting An Asteroid: 50 Minutes --- Port from PC of the highly influential Space Combat game. Poor choices in visual redesign hamper an otherwise solid port. --- Featured in Part 15
Developer: Studio 3DO Publisher: Electronic Arts Release Year: 1993 Time to A Dull Jump Scare: 45 Minutes --- Horror FPS designed in the vein of Wolfenstein 3D. Gameplay and level design are simple and basic, with a silly haunted house aesthetic. --- Featured in Part 01
Developer: Synergy, Inc. Publisher: Synergy Interactive Release Date: 4/9/1994 Time to Turning To Steel In The Great Magnetic Field: 45 Minutes* --- First Person Shooter featuring dark hallways and not much in the way of game features. The weird and memorable cutscenes and basic playability make up for the poor technical performance. --- Featured in Part 04
Developer: HighTech Lab Publisher: Panasonic Release Date: 12/16/1994 Time to Killing The Framerate: 12 Minutes --- Port from Arcade of the 1990 arcade game. Very straightforward Rail Shooter used as a showcase for early 3D hardware. Still a good game in '94 but a bit basic. --- Featured in Part 08
Developer: Crystal Dynamics Publisher: Crystal Dynamics Release Date: 1/8/1994 Time to Needing A Hero: 51 Minutes* --- Rail Shooter that started the short-lived Eclipse series. While not a good game, it is basically playable. --- Featured in Part 04