Boss_Kowbel's comments

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Boss_Kowbel

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Boss_Kowbel

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Edited By Boss_Kowbel

I still contend that this movie's ending is one of the greatest -- perhaps -- in existence (hyperbole, I know). Throughout the entire film, the specter of Paul Walker's passing hangs over Furious 7, and you can't help but wonder if he'll survive the next scene or not. And then the final minutes come, where the writers/director/whoever tie the whole message of the series back to the family motif with a moving song from Wiz Khalifa and Charlie Puth. I don't think I've ever seen such a touching tribute to an actor/character before.

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Boss_Kowbel

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Edited By Boss_Kowbel

I guess I remember why I usually leave these series of videos on in the background: because watching Brad and Dan struggle through these contracts is so damn depressing. With multiple HUD elements telling them that they're trespassing in areas they shouldn't, it still baffles how me how they could be baffled when NPCs suddenly turn on them.

I would even settle for Brad and Dan taking in more of the ambient dialogue. Io's gotten progressively better at writing conversations -- however throwaway -- for their characters this season, like the yoga instructor in this case. He wants his little brother to call the hospital and use a fake emergency as an excuse to go home, but his brother hands the phone to their mother instead, leading to an awkward exchange.

Brad missed that, of course, while he was too busy panicking, worrying about NPCs suspecting him despite having the proper clearance for that area. I know this episode mixes things up with those disguises, but otherwise, the gameplay remains unchanged. With Dan egging Brad on, Brad's probably playing more scatterbrained than he would at home. Watching simple fuck-ups, however, no longer holds its allure seven episodes later...

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Boss_Kowbel

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Edited By Boss_Kowbel

Tokyo Mirage Sessions... What a nonsensical title. But perhaps coincidentally, the abbreviation TMS is also the abbreviation for Shin Megami Tensei (SMT) reversed.

Edit: Made this comment before reading the description. I guess great minds think alike. :)

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Boss_Kowbel

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Looks ... kinda one-note?

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Boss_Kowbel

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Edited By Boss_Kowbel

it doesn't do anything in particular to push the franchise forward as a whole

I'm all for brevity in reviews, but this is a cop-out phrase. How would Ratchet & Clank push the franchise forward? New guns? New planets? New characters? More jokes? If the developers deviate too much from the original, there'd be no point in calling this a remake.

I could understand some platforming sections feeling less fun or fair, or the weapon selection consisting of a weaker arsenal than previous entries. But with such a vague sentence, you leave readers guessing (and not for the better).

It's why the "push the franchise forward" clause has earned a spot on my list of lazy cliches, largely when people don't provide an example or two.

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Boss_Kowbel

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Edited By Boss_Kowbel

Nice review, Austin. I'm surprised at other critics, though, who felt no remorse when including spoilers in their Dark Souls III reviews. Jim Sterling's and Eurogamer's come to mind. Granted, fans had three weeks of coverage they needed to avoid because of the staggered release...

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Boss_Kowbel

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Finally! We finally get to see Jason bust out his writing chops outside Quick Look decks or Game of the Year lists!

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Boss_Kowbel

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Luigi being an idiot

Poor Green Mario...

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Boss_Kowbel

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I actually enjoyed the combat in Skyshine's Bedlam for two reasons. One, you can delegate one or both actions per turn to any soldier of your choosing; you don't have a set turn order like most RPGs. Two, there's none of the "chance to miss" bullshit of targeting an enemy in the open. If your attackers are standing in plain view of your scopes, they're fucked. It's not like XCOM where you can stand three feet away from an alien and still have a 14 percent probability of missing the shot.