boss_wreckman's comments

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boss_wreckman

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@landhawk said:

I don't know what everyone's arguing about in the comments and I don't care but if you don't think that QL had the freshest ending you can get out of my face

It was a beautiful collage of enthusiasm and bafflement!

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boss_wreckman

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1:56:35, Jeff's all-too-brief Luigi impression has left me wanting more.

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boss_wreckman

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I'll wait to see if the "everyone takes for granted that you're guilty and a total shitbag teen" part pays off. It definitely seems like some kinda tv-world shenanigans are affecting the city.

What I can't get over is the ham-fisted exposition dialogue from PimpHat. SURELY there's a more elegant way for the game to explain the protagonist's new situation. It's not like the game is in a rush to get to the story. I kinda want to skip ahead to the part where I dive into dungeons with cute anime teens.

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boss_wreckman

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@chaser324 said:

you press a button, a bunch of stuff explodes and random score bonuses pop up on the screen, and then the ball kinda automatically goes in the hole or something?

When Jeff gets his hands on it, it's clear that the developer is just really, really, really fucking good at sinking the ball. Like, impossibly fucking incredible at it. Jeff doesn't come anywhere near the hole.

I spent the duration of the video being baffled as to how he was aiming his shots. When the laser came up the first time, I thought "Oh, that must be the standard interface that I just didn't notice earlier". But then the dev clarified that the laser aim is an unlockable upgrade. What.

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boss_wreckman

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First VR Quicklook, with Marty O'Donnell? AAAAAHHHHHHH

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boss_wreckman

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I'm a sucker for a good character creator. Is it still being offered as a stand-alone download? I went to the character creator site, but there's no "download" button to be seen. I feel like I'm going crazy.

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boss_wreckman

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I really thought this was an XCOM 2 thumbnail at first.

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boss_wreckman

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@xbob42 said:
@cactusapple said:

It already looks like trash graphically, let's hope the gameplay and storytelling are good enough to make that a non-issue.

I actually don't think it can ever be a non-issue. In a game like this, atmosphere is a key ingredient, and the better it looks, the more authentic characters feel, the more immersed and enjoyable the experience. We can all pretend like if the story's good enough then the visuals wouldn't matter one bit, but there is 100% a difference between walking up to a guy and having him turn and face you naturally and offer up a greeting as some fog or dust rolls by, old papers blowing in the wind, maybe a storm off in the distance, compared to you running up to a guy, hitting a button, then the camera zooming in to the same spot on every person as they awkwardly turn to face the camera and animate terribly as they speak to you as though a robot.

This stuff is important, no one should get a free pass. Presentation can make or break a story-based game.

I agree with this, but that's just me. The key point in your post to me is "in a game like this". If I'm playing Dungeon Crawl for example, the basic 80's style tile graphics are a non-issue because the gameplay in that game is so sublimely balanced and strategic (it's the whole and only point of the game), and the emergent stories that come out of the various circumstances of a run write themselves. The graphics in a game like that serve only to be a very basic representation of a thing or concept for my imagination to build on. In a first person 3-dimensional cinematic AAA game though, everything you said applies.

This is the way I feel in a lot of Bethesda games. They way they present their stories makes me feel like I'm supposed to be imagining these events happening on a much grander scale than what I'm seeing on my screen. Take Oblivion for example, where you are sent on a continent-spanning journey to solicit aid from all the local rulers to fight this apocalyptic battle on the doorstep of a city. Then, the reality of situation unfolds. The Sean Bean-voiced Aragorn surrogate delivers this awkwardly paced motivational speech to a group of like, a dozen soldiers. Then, out of this massive, evil-spewing portal.... a couple imps pop out. Then some lizard men. Then the demons and the soldiers swipe at each other like frustrated T-Rexes for a few minutes. Thank you for that world-shattering climactic battle, Bethesda.

Their storytelling ambition far exceeds the technology they're working with, so it seems.

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boss_wreckman

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Really excited to see if they take the gameplay in a new direction. All that needs to stay intact for me to be on board is space politicking and character building.

I'm glad they used Hale for the trailer. It seems like they're actually behind their "no canon Shepard" philosophy now.

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boss_wreckman

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Kate's conversation went a lot less awkward for me. But it went bad. Katie's negative responses seemed more naturally delivered than the positive ones. And the montage before the credits was WAAAAAAYYYYY sadder. Great music selection too.

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