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bowlingotter

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2013 Finished Games Post - Dark, Hotline Miami

Games I've finished in 2013:

1/15 - ZombiU [Wii U]

2/13 - Omerta: City of Gangsters [PC]

2/29 - Valkyria Chronicles [PS3]

3/19 - Batman: Arkham City [PC]

3/23 - Orcs Must Die! 2 [PC]

3/29 - Mass Effect 3: Citadel DLC [PC]

4/3 - Dead Space 3 [PC]

4/10 - Dead Space 3: Awakening DLC [PC]

4/25 - Surgeon Simulator 2013 [PC]

4/29 - Professor Layton and the Curious Village [3DS]

5/1 - Theatrhythm Final Fantasy [3DS]

5/3 - Far Cry 3 Blood Dragon [PC]

5/11 - Metro: Last Light [PC]

6/5 - Prime World: Defenders [PC]

6/16 - The Swapper [PC]

6/28 - State of Decay [X360]

7/1 - The Last of Us [PS3]

7/3 - Tomb Raider [PC]

7/3 - The Walking Dead: 400 Days [PC]

7/13 - Dark [PC]

This is the first game in years that I can truly say that I hated playing. I advise to avoid it altogether. If you want to know why, here are my thoughts:

7/14 - Hotline Miami [PC]

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What an awesome game this was. Very cool artistic style and gritty atmosphere with a killer soundtrack.

It had that Super Meat Boy feel of one-hit-or-dead-but-you-can-retry-instantly-ad-nauseum. And similar to the aforementioned indie, it became incredibly addicting. It could be rather difficult, but each outing into a stage provided just a bit more progress until you pieced together the perfect plan for a brutal murder run.

It's intriguing to (attempt to) follow the unfolding plot, as well. All sorts of crazy imagery is peppered throughout the game and it's a bit of a mind-f***. There are some very interesting and well-thought-out theories that explain the story on the Internet, and reading through them makes the whole thing feel much deeper. I just watched a YouTube with the "password" ending and it seems like there is a strong political parallel to the whole thing.

One of my only complaints is the targeting system. It felt very spotty when quick reflexes were required to get out of a jam - though, usually said jam is due to an error on your part. But the most bothersome part was that the targeting reticule that identified which enemy you were targeting was often hard to see when you were locked on. So when there were multiple enemies involved, it was easy to mistake who you were targeting, and that could quickly lead to failure.

Still, an ultimately minor gripe given the quality of the overall experience. It's cheaply priced and a relatively quick romp. Highly recommended.

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