E: The MGSV deployment theme is the main theme from Peace Walker.
Licensed music aside and with the exception of Sins of the Father and Quiet's Theme, I found the soundtrack pretty forgettable. Like the duders seemed to think as well.
@jeff Most new games have support for DirectInput or the DS4 natively. Using InputMapper actually just breaks it.
I use the DS4 for every game that doesn't "require" a keyboard and mouse and run into problems very rarely.
Also, the exclusive mode in InputMapper doesn't work on Windows 10 currently, and as such will create weird problems in some games, things like doubled or inverted (or just plain wrong) inputs etc.
There is a workaround but it's a bit of a hassle; it requires you to close any program that could interfere (Steam, GeForce Experience and so on) and run a .bat file (or just do this yourself) that closes explorer.exe and then restarts it once the controller is plugged in and InputMapper is running.
TL;DR: InputMapper is fucked on Windows 10, don't use it, most new games support DS4 out of the box anyway.
E: Having hardpoints deployed also increases your power consumption, so if you upgrade your ship and don't make sure you have enough power to support your hardpoints your ship will just shut down the second you deploy them. And you can't use your FSD if hardpoints are deployed.
One Life just seems like another game made for streamers, looking to go viral and get a bunch of players that way. "Donate ten bucks and I'll have another go!"
They also can't make the game too hard. If an average player can die within the first two hours, I see a whole lot of Steam refunds on the horizon.
Either that or put in a two hour tutorial during which you can't die.
@fadedmfc: I guesstimate maybe 10-15 hours if you blitz through it, 20 with a couple of bigger sidequests. There's not a whole lot of busy work like in the first act, but a good amount of story instead.
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