Broddity

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Broddity

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A cheeky entry from me -

I don't think expectations were that high to begin with; but there was definitely a buzz at a certain point about this, and the fallout was a messy spectacle in the best Peter Molyneux tradition:

Curiosity: What's Inside The Cube?

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Broddity

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5. "Mr. Needlemouse" should definitely be a villain - ideally, one impersonating Sonic.

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Broddity

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God, Headhunter.

I truly loved that game. The soundtrack kicking in whilst you were riding the most noisy, throaty bike was banging.

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Broddity

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Fair enough. God knows I'm slow enough in real life.

I am curious if anyone can find the first suggestion of this on GB though?

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Broddity

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I distinctly remember Jeff suggesting "I feel like the only way Valve can make good on Half Life 3 now is if they make it some awesome VR thing, or something".

It was in a Bombcast, Unprofessional Friday, or similar.

It was the first time I heard this suggestion and it made me go "Yep, that's perfect".

I'm sure it was a while ago but when I commented on the YouTube video I got a bit of flak ("Obviously, everyone knew this").

No problem if I was simply late to the party - definitely the first time I heard it anywhere, maybe my bad - but was GB late to this, or am I the only one who first heard this suggestion and thought "Yeah, didn't occur but that would be about right"?

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Broddity

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Firstly yes, games do look kind of amazing now and are approaching what I think I was imagining when the PS2 / Dreamcast / 360 launch hype was in full flow. I'm old and wise enough now however to ever think "we're done, can't get better".

But the stuff which most consistently has the ability to genuinely startle me is more in animation than in graphics. The moment a character does something incidental but so completely natural, or affects the environment in some way physical which has no actual bearing other than "immersion", that's the stuff which impresses me.

I think we're getting there with facial animation too. Use of motion capture has done a lot for this. I've been watching the girlfriend play Until Dawn lately and honestly the fidelity on the faces kind of blew me away.

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Broddity

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... Or was the N64 found to have been hidden in an old SNES title or something, in a game released before the new console was unveiled to the public?

I've got a memory of it maybe being hidden in a painting (for some reason I think it was a Rare game) in the background and only noticed after the N64 released.

Or I could just be completely misremembering.

Either way, what are the all-time great great retrospective "it was there all along!" easter eggs hidden in games?

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The mournful visages of tmartn, Palmer Luckey and the Konami management team - all appealing for you to mercifully release them from the Phantom Zone.

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Unable to vote as there's no "Last Crusade is better" option.

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Broddity

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#10  Edited By Broddity

Reviving this old thread to say I'm playing these games with my non-gamer girlfriend, and it's been a blast.

Crimes and Punishments had sat on my Xbox for ages untouched - I think it was free with Gold some time ago - and I was honestly pretty skeptical going in, love Holmes in general though I do. My expectations were turned around though by a couple of mechanics which won me over.

The fact you can complete the case without getting all the clues, combined with the fact there are multiple conclusions, is a stroke of genius. The games does tell you when you have all the clues but if you don't know that going in, it's subtle, and perfectly possible to draw a conclusion too early. Nor are they always clear cut. The second game actually makes it possible to miss vital clues, from what I've seen so far.

And the fact they don't out-and-out tell you if you got it right or wrong, unless you want them to, adds a real element of risk to the whole thing. We were pretty careful all through the first game, and decided only to review all the conclusions once we'd completed it - and were shocked and a little appalled to find we'd convicted the wrong'uns (but not the real wrong'uns) on more than one occasion.

Definitely some clunkiness including load times, and this is indeed particularly striking in the first game:

@humanity said:

As it is, Crimes and Punishment was fun although as I said it did tend to become a game of running around the 3-5 locations pertaining to your current case and picking up all the clues you can find. Lots of backtracking that could get tedious after a while.

Wouldn't be so bad if the load times were better, or if they designed a bit more to do in one location sometimes, rather than "collect item A, go to location B" immediately. That said, it didn't ruin the experience completely.

Now we're a few cases into the sequel, and the first thing which strikes is that the production values went up a little. You can actually exit 221B and go out onto Baker Street this time around - it's not open world, but it adds a lot of flavour and immersion, and you get a lot more of London as a 'place' both here and in other outdoor locations.

@extintor said:

I have to say I was impressed with the variety in gameplay that complements the core adventure-and-deduction style of previous titles. I completed the the case in a couple of hours, during which I played partly as Holmes, partly as his dog, and partly as Wiggins in a better than expected rooftop 'tail the antagonist' quest segment that somehow also included chimney cleaning.

Definitely more variety here in terms of perspective and mini-games, which is appreciated. Sometimes though I feel the greater emphasis on action has detracted from the core appeal of the detective work. Even I tonight found myself skipping some sub-Tomb Raider, bullshit-feeling trial and error challenges which felt less detective and more action man.

The game overall is a little more unforgiving - as mentioned above, you can definitely miss some clues now, without the option of going back over them - and those QTE and other sequences (a little Assassin's Creed follow mission indulgence) have made the non-gamer frustrated at times. The first game helped my beau learn things like twin-stick camera operation, but she's not proficient; and there are some definite sudden deaths which the first game wouldn't have had her suffer.

@omgfather said:

Seems they've changed the look and voice of Sherlock in this new game... weird.

Yes, this is an odd adjustment. I've searched for some explanation but can't find any... Did the popularity of the BBC's Sherlock make them want a younger cast; was there some issue with the old voice actors; or something else?

Biggest loss here: I am missing the plummy uber-British tones of the old, more Brett-ish Holmes. "Please prrrrrepare this sussspect... for interrroogattion" is a particular loss.

That said, I've hugely enjoyed both games so far, and they've certainly exceeded my expectations. I thoroughly recommend for anyone looking for a narrative driven, "sofa co-op" experience you can enjoy with a more casual- (or non-)gamer friend, and for any Holmes or detective fiction fan in general