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brukaoru

Hello! I rarely visit GiantBomb nowadays but you can message me or add me on Steam if you'd like. My ID is brukaoru. Take care!

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brukaoru

5133

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12346

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User Lists: 2

#1  Edited By brukaoru
jakob187 said:
"Bruk, all of that is IMPOSSIBLE for an ED-209.  That video representation is an OBVIOUS fake...as he would've tripped a TON from all that jumping.
Also, everyone knows that ED-209s are allergic to duck dander.  DOY!"
Just because you're jealous of his score doesn't mean you have to deny that it's even him to begin with!
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brukaoru

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#2  Edited By brukaoru

I've heard that it has a few glitches that are not present in the PlayStation version.

Here's the GameSpot review of FFVII for the PC via Amazon, if it helps:

The PC translation of Final Fantasy VII is fundamentally the same game as the PlayStation version, which makes for both its greatest strengths and its most frustrating weaknesses. There was obviously a great deal of attention spent improving the graphics, but other equally important areas - the sound, the interface - have been neglected.
Aesthetically, the PC version of Final Fantasy VII exceeds the PlayStation version in one area: graphics. Support for 3D accelerators makes the characters look much more crisp and detailed than the console version. Combat sequences benefit the most. Quite simply, combat scenes in the PC version look incredible. Unfortunately, everything else is inferior. The music is MIDI, so the quality is completely dependent on the MIDI playback ability of your sound card. With the most common contemporary sound cards, this isn't good. As a result, the epic score of the game is reduced to something that sounds like the background music on a poorly designed Final Fantasy web page.

Not all of the graphics are superior: The rendered cutscenes, which were breathtaking on the PlayStation, are AVI files in the PC version - low-resolution, washed-out AVI files. The menu-driven interface, a necessity for the PlayStation controller, is presented here intact. No hotkeys, nothing. To play without a gamepad, you must use the number pad on the keyboard, which isn't a pleasant option. You can reallocate keys, but the options menu makes it difficult to understand exactly what function the different keys serve. If you plan on playing Final Fantasy VII on the PC, a gamepad is almost essential.

Of course, there are some problems that exist simply because of the nature of console RPGs. Many of these discrepancies will seem foreign to those who have never experienced them: the inability to save at any point when in certain locations, the random combat encounters that occur with no warning, and the strange moments in combat when huge monsters firing huge weapons do little damage, while your characters do twice as much damage with a single punch. And none of these compares to the adjustment many will have to make to accustom themselves to the fact that these cute little big-eyed characters are swearing, killing, and pondering the nature of their existence. But these are caveats, not criticisms.

The PC version of Final Fantasy VII could have been, and perhaps should have been, better than its PlayStation counterpart. But it isn't. The story is amazing, and the combat is fun, making it a good choice for open-minded computer role-playing fans or adventure game fans who don't mind a little action in their games. Perhaps it's unfair to criticize Final Fantasy VII for being merely great, but it's hard not to think a version tailored specifically for the PC could have been amazing.
--Ron Dulin

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brukaoru

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#3  Edited By brukaoru
LordAndrew said:
"Now look at this page from GameSpot. It's largely a matter of preference of course, but I personally like how they're all there easily accessible. Compare it to this page, which requires a bunch of scrolling through blogs I may not want to read and having to use multiple pages to catch up on a couple days worth of blogs."
I love the idea of having the blog page show small summaries for each blog instead of showing each post fully and having to go through a bunch of pages.
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brukaoru

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#4  Edited By brukaoru
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brukaoru

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#5  Edited By brukaoru
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brukaoru

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#6  Edited By brukaoru

Happy belated birthday, I felt the same, don't really feel different switching from 18 to 19.

Really sucks your stuff got stolen, hope you're able to find whoever did it. I would think, as Sweep said, that you could just import your gamertag over.

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brukaoru

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#7  Edited By brukaoru
jakob187 said:
"Sweep said:
"i was thinking about an Ed209 sidekick but he can't handle stairs. What have we learned from L4D? Sometimes, you need to go down stairs =|"
Sweep is absolutely true about this.  If RoboCop 1 and 2 taught us anything, it's that ED-209s have two left feet...especially around manholes.
"
ED-209's weakness may be stairs, but his strength is duck hunting, and he can save me from ZOMBIE DUCKS!

  

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brukaoru

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#8  Edited By brukaoru

Awesome work everyone! Congrats Luccaface!

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brukaoru

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#9  Edited By brukaoru

No Caption Provided
  • Last words: Zombies are sexist too?!
  • Sidekick: ED-209
  • Headwear: Solid Snake's Bandana (Infinite Ammo)
  • Clothing (Upper): COG Armor T-shirt
  • Clothing (Lower): Bayonetta's boots. I hate high-heels, but make them regular flat boots and I'll take that gun strapped to the back.
  • Main Weapon: AK-47
  • Secondary Weapon: Tessen
  • Inventory: Dante Action Figure, Dare to Repair: A Do-it-Herself Guide to Fixing (Almost) Anything in the Home
  • Location: Alaska
  • Stronghold: GiantBomb headquarters
  • Vehicle: Mario Kart Vehicle
  • Battle Anthem: Mortal Kombat Theme

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brukaoru

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#10  Edited By brukaoru

It could certainly be a boring movie, I could see where it might have the potential to focus on minor characters that aren't really very likeable or the audience wouldn't care for. Hopefully that doesn't happen though.

jakob187 said:

"Plus, word has it that it's going to TRY and compete against Terminator: Salvation.  BAD idea..."
That is a bad idea, but I find it kinda hilarious that two Bale films would be competing against each other.