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BrunoTheThird

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@gregk: Totally! Thanks for the dedicated hard work you and your team pours into every turn of phrase, frame of art/animation, and morsel of music/sound. A pleasure, sir.

Thinking about Tsushima and Sucker Punch's visible love of Kurosawa's masterpieces, I do smile gleefully at the idea of the team possibly sitting down together and watching Seven Samurai, Rashomon, Ran, Yojimbo, devouring all of it, and taking notes with equal parts awe and excitement.

I wonder if Supergiant had the occasional movie night during Hades' development, if they had time, watching the Greek Harryhausen classics and despairing at Medusa's tragic and arguably unfair treatment, and lovingly morphing her into the anxious ball of delta green joy we all fell in love with, ha.

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BrunoTheThird

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Edited By BrunoTheThird

Greg! Still bring a smile to my face every time I see your name, Mr. Kasavin. Always had the taste that's closest to mine among online game enthusiasts, and it's cool to see that continue. Demon's is very often my fave of the PS3's entire lifecycle, let alone the genre. Its bleak atmosphere and labyrinthian design deceive as much as they intrigue, and the unique challenge punishes as often as it rewards. It conditions you to perservere no matter what, which physically rewired my brain and improved my mental constitution, much like DMC3 did; not even exclusively in a video game context, but all challenges. The satisfaction of finishing it for the first time at seventeen is way up there in my favourite gaming memories. Defeating the aforementioned DMC3 on DMD mode aged thirteen did it to me first, but not as calmly or as sagely as Demon's did, ha. The remake beautifies arguably its weakest quality, the visuals, whilst retaining an impressive amount of the 'magic.'

Doing the math, I realize I started watching Greg's reviews on Gamespot when I was eleven years old! The language and way of praising certain types of games really inspired my purchase decisions by encouraging me to play things I would not have expected to love, like Otogi, Fable, Jade Empire, and Dreamfall on the OG Xbox, Okami, ESIV: Oblivion, Killer7, etc. Never got on so great with the RPGs I had played and put down before those reviews convinced me to give more a try, and every one I did resonated with me deeply once I had gone in with more positivity. Thanks for articulating the joys of these games so wonderfully.

I played Bastion way after its initial release, without knowing of your involvement with its creation, and it quickly entered my top ten XBLA games ever. Hades and Transistor were both in my top 5 games of their respective years, too, so it's clear to me there is an overlap that draws me to your work, even when I have no idea it's you, which is kind of hilarious.

Thanks for the read, it conjured some fond gaming memories. Hope the whole Supergiant team has a great 2021!

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BrunoTheThird

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I am a massive, newish fan of the genre -- beat dozens of classic CRPGs in the last few years -- but not even having an option to play with the real-time/turn-based hybrid combat from the first two games means I physically won't be able to play the game, unfortunately, unless they choose to implement it as a choice at some point. I get super tired due to health issues if I need to click a lot.

Fingers crossed, it looks neat!

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@kmfrob: After I typed it I wondered if it was five. I confuse Bloody Mary, Candyman and Beetlejuice demon rules all the time.

But yes, honey-dripping hands getting sawn off is a very different tone to Micheal Keaton honking his balls in a model cemetery.

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@kmfrob: It's "like it" in the sense he's a demon who appears when you say his name three times , not the actual plot or genre, ha.

Loving this game so far. I prefer the way they handle the '90s flavourings of 3 compared to 2, always have, and I think Nemesis is more fun, but totally see where the criticisms are coming from. This remake and 2 remake -- almost as companion-pieces, in a way -- are definitely my favourite of the classic RE-style series in the last 15 years.

Edit: Not that this is shocking... It would've been more incredible if this game wasn't better than 5, 6, or Revelations by default.

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I think the first quarter of the movie is slow and deliberate, but some consider that boring. I need that calm before the storm, myself; I think the greatest horror movies all do that, and the worst ones often don't, because they think horror is only about the horror. The truth is, you appreciate/react to the horror far more when you've initially been lulled by the false comfort of slow pacing. I think it's a perfect foreshadowing, personally.

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@vibratingdonkey: What did you decide? I'd def go with the rental, to see if I even liked it first, then think about buying the 160kr version another time if the film resonated with me. It's a fun film, but I'd pay 6.99gbp max.

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BrunoTheThird

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I was wrong, this movie is great fun! Little Dorff was genuinely convincing, which is hard to pull off when we're seeing baby demons running around.

I liked the way firearms and a bible ('adult' things) didn't work, but the 'childish' solutions to problems (using the barbie doll and rocket, etc.) did. It's cool that in this movie's lore, the stuff that makes kids happy are more powerful against the horrors than prayers and bullets. As ludicrous as it is, I liked that subtle layer of kid-logic.

There's also a little theme of how being away from your parents could be real scary when you were young, and make your imagination get iffy without their presence. The Terry kid's mother being dead was the root of his fear; Glen and Al's parents being gone let their own fears manifest more strongly--Glen is clearly anticipating his dog's death, which is a weird feeling at that age, and Al is going through the phase of worrying way too much about how she looks and her status among her dumbass friends, which could be interpreted as another childish fear of abandonment.

I'm not looking into it very deeply, this is obvious shit, not an art film, ha, but I'm surprised it had even an iota of subtext for such a superficially corny film. I like it! 7/10 for me.

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BrunoTheThird

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There's always time for a playthrough with a 'live-with-the-consquences' style attitude, but it's just that: a style. We also have a choice to re-do a mission if we want, and anything a game allows you to do is fair. If Alex wants to have Tali alive in ME3, he should do it. Simple as that for me.

I wouldn't mind seeing how ME3 feels without her, though; I always saved everyone so never saw the changes various deaths created.