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BrunoTheThird

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I think the challenging aspects of the Souls games are demonstrably learnable, generally follow a certain internal and external logic that is understandable and quite predictive, and rewards the player when they apply each lesson learned into that one successful run.

Sports games have always scaled their difficulty in a way that often feels insanely robotic after a certain point, especially at the highest ones (IMO). In fact, I kind of disagree with your thread's versus logic at a fundamental level because, outside of NG+, Souls games have a finely tuned and fixed difficulty and sports games don't/can't due to the real-life variables they attempt to emulate (the sudden on-a-roll adrenaline rushes of a star player, wind speed in a golf game, formation changes, whatever.) It's like comparing a yo-yo to swing ball; one is far more predictable.

I will choose a different language than yours and say that the A.I. of some sports games at high difficulties is often far less predictive and arguably designed to be unfair rather than challenging. There's nothing "brave" about me saying that, though, because it's a by-product of its genre, not an arbitrary assignation of being "more difficult" than a famously challenging game like, say, DS1.

The frenzied boss/enemy states in DS3 and BB specifically, however, have some of that unpredictable behaviour, though still incomparable. Just my opinion, I'd love to be corrected if I've totally missed something or edged close to an ignorant viewpoint.

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BrunoTheThird

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@stantongrouse: Great example, that's def my number two on the anxiety meter. Not just the finger-juggling you have to do to climb, jump, grip, rest, shimmy, prime your sword and stab withouth falling, but all the while eyeballing your stamina and the collosi's attack patterns. Not to mention dealing with the emotional strain of the intense soundtrack as you are straight-up murdering the last living examples of an ancient land's native inhabitants...

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#3  Edited By BrunoTheThird

@undeadpool@ghost_cat Sorry about that; I gave myself flashbacks, too, ha. I can still hear my ship's A.I. saying, "Entering ecological deadzone..." in my head from time to time, followed by the metallic shriek of a leviathan. Seeing the giant red blip appear out of nowhere on your sonar triggers the fastest LEAVE. NOW. response ever.

I'll stop now.

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#4  Edited By BrunoTheThird

Yep, Subnautica for me too. In fact, it's still the one and only time I've truly been emotionally wrecked by a digital creature's mere presence. I could only explore the deepest depths for an hour maximum at a time before I started to experience borderline hyperventilation. The sensation of seeing huge abyssal horrors gliding through the vast darkness when you're so aware of the vulnerabilities of your vessel, the distance to your nearest base, the increasing environmental volatillity as you delve, and the importance of finding what you need in these areas to finally escape the planet, is monumental.

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Oh, the energy from the crew was about as muted as the games Ubi showed, I think we can all agree more about that. Perceiving that as neutral is valid, and I see why some perceived not very positive as negative. Whether it's because of a change in their personalities or because nothing genuinely grabbed anyone is harder to say, but I think it's much more likely the latter based on the very positive PS5 stream reactions recently.

I will say about the thread: I disagree with those saying the crews are too negative, but those folks haven't once asked for them to turn into mindless, nodding zombies or overenthusiastic influencers at all; it's a bit rude to reply to them in that kind of way. They're just saying it's too negative for them now -- whatever that definition means for them -- I think, which is fine, and fine to disagree with, too.

I hate talking about people like this when they're not directly conversing with me, but I will say I think Jeff has been much more neutral about critiquing games he really doesn't like in recent years. Just to counter a couple comments that said they think a more negative side is more prevelant now. I think indifference can seem very negative, though. It's a fine line on the emotion wheel when you think about it.

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Bought and am now playing Tyranny based on the recommendations from you guys; it's awesome so far, thanks! I've never felt so powerful and feared in a CRPG before. There is definitely a feeling of 'mass' about yourself as you stomp from one situation to another.

Something interesting I've seen in this thread is how some feel the sheer brutality and violence of, say, Manhunt, is as evil or possibly more so in a way than games which allow enslavement. Not morally worse, necessarily, but so vicious that it raises its awful stature way up there. I get it, though.

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#7  Edited By BrunoTheThird

But... they were really positive about the PS5 reveal recently. They've been very positive about Microsoft the last couple E3s, and in general. You always get the, "I'm not sure about this..." skepticism now and then, but that's just natural human behaviour, and extremely healthy to utilize when watching anything Ubi shows.

They've been way into a lot of recent-ish Ubi games. Those Rayman games were raved about; Black Flag was well enjoyed, Syndicate to a degree was liked, Origins was liked/appreciated in some GOTY categories. Jeff used to be way into Far Cry; RS: Siege wasn't shut up about for quite a while when it got good. They even kinda like those Splinter Cell reboots (a series most of them hate), and The Division games went down well (I hated 2, but whatever). Matt got way into Ghost Recon...

I really, really have no idea what this thread is about other than, honestly, an overly emotional reaction to pretty balanced views about a weirdly flat 'showing' of the SIXTH Far Cry game (which hinted at no new mechanics or new gimmick to pique their or most of our interests) and AC Valhalla, which most of them said looked kinda cool but it looks so much like the last two that there was little to be confidently positive about.

You gotta contextualize things. Neutrality and mild skepticism aren't the same as negativity. It was a muted showing from Ubi.

I loved Far Cry 5 btw -- the soundtrack is mindblowing, and I loved the whole vibe and characters from start to finish. I'm very much looking forward to playing 6, but that trailer sucked, and their worries of these entries seeming a bit formulaic at this point are very fair.

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#8  Edited By BrunoTheThird

I used to only play games roleplaying as a goody two shoes, whether it was abiding traffic laws in GTA, peacefully resolving conflicts in Bioware and Obsidian RPGs, staying faithful to my cherubic wife in Fable 2, or embarking on pacifist playthroughs of Deus Ex and Dishonored.

In the last few years, however, I've come to enjoy my second playthroughs as an emotionless psychopath almost as much. My question is: which of them has the most heinous possibilities? Not necessarily vulgar, it could be cartoonishly evil like Overlord or the Darklings in the Darkness if you want.

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#9  Edited By BrunoTheThird

It'll never crack my top 100, but it's still a game I'd give an almost perfect rating. Ignoring my reviewer's tilt, it's far from perfect, but I was swept up by it in just about every way.

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#10  Edited By BrunoTheThird

@mento: Exactly my thinking, just a fun "let's see what the hell this is," experiment with no promises would be interesting and entertaining.

I'd be in it for the long haul just to see them laugh at it, but I think the post-patched game isn't bad enough to be funny and not good enough to be interesting.