bulldog300

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bulldog300

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#1  Edited By bulldog300

Cant wait to play both. I think people were a bit taken back by the announcement of the 50's xcom (lets call it biocom, because both games are technically retro) because they have had to become wary of video game remakes and re-imaginings. IN a franchise where remakes are almost guaranteed to fail, sequels are the only option. The problems is there's been plenty of sequels that are basically just remakes (serious sam BFE, wolfenstein, MW and TW). Nostalgia is good, and I'm glad the developers know that those games mattered and we thank them for making classics, but gamers are not a naive market.

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bulldog300

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#2  Edited By bulldog300

Every time I see an award show like this, I imagine someone trying to sell people of this era snake-skin oil (and we happen to be the snakes). We're a market, they're an industry trying to grow the market, and 13 year old CoD fans and hipsters are the results of several attempts (everyone loves Mario and GTA, but where's the love for the other dozens of games no casual can name). The problem is, unlike the urban market, the grunge market and even the anime market, we don't want to grow. Gamers want a monopoly on the consumption of games because THAT will lead to leverage over developers, a steady and familiar pattern of gaming trends, and the continuation of those old rivalries we love to hate. From a business perspective diversity in fandom will lead to more creative (albeit easier) games, a surplus in every popular genre and technological growth (the Wii just attempted to perfect ideas birthed from older Nintendo consoles). From a cultural perspective, we will will lose our say in gaming development, become sewn into the fabric of other interest groups and, well, basically end up like humanity in Mass Effect.

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bulldog300

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#3  Edited By bulldog300

I've played horror games ranging from RE to Deadspace to Penumbra, but only a handful have scared me. Doom3 unsettled me to the point where I had to play it in pieces, and Dead Space definitely tested my nerves a few times, but the only time I have ever been genuinely scared while gaming has to be x-com. The sheer idea of being outgunned, outmaneuvered and simply out of luck as you small team of barely experienced soldiers stand against an invasion force with inconceivable monsters scared me to death. Every time you saw a new alien was both an amazing learning experience and a new method of dread as you planned a way to eliminate them without taking casualties.

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bulldog300

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#4  Edited By bulldog300

C'mon nintendo, what were you thinking? Look, I'm an average gamer; I own multiple consoles and one happens to be an original DS before they started tacking on bells and whistles. HIstory dictates that the good will between you and I has long since dried up (in no small part due to the Wii). In addition to that, I not only have no interest in 3d technology at the moment, but when it was first introduced I was against it. For me it's just a gimmick to pad on the price tag of electronics and movies. 
 
You're asking me to swallow a $250 grain of salt in addition to any new $40 games that come along when all I really wanted from the get-go of the Ds was an army of affordable yet engaging games, all because you're Nintendo and gamers are supposed to love you for that. Just like gamers were supposed to love Duke Nukem just because he was Duke. I'm sorry, but memory lane doesn't allocate my entertainment budget, cost to benefit factoring does. You survived the Virtual Boy, you can survive this too.

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bulldog300

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#5  Edited By bulldog300

Can't say I have much sympathy for small time developers that can't cut it. Most successful game developers started out as small teams with limited budget that were scooped up by publishers. Hopefully they understand full well that having a familiar product isn't a guaranteed sale; you have to bring something both new and entertaining to the table.

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bulldog300

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#6  Edited By bulldog300

Origin? Dammit EA, stop trying to run your business like a steel tycoon from the late 1800s

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bulldog300

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#7  Edited By bulldog300

I am infatuated with the meticulous and chivalrous atmosphere the developers have cultivated in this wondrous game. Hopefully they can improve on their predecessors with an even more intricate plot and exceptional game play.

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#8  Edited By bulldog300

All I can really say is about time. I can't believe it took em this long to add all the features that should have been standard from the getgo
 
of course, at the going rate of 299, it would probably be easier just to add a hard drive and wireless adaptor to your existing xbox (about 199 give or take). I'd get one if my current console goes toast, but why lay down 3 c-notes more?

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bulldog300

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#9  Edited By bulldog300
@InTheEnd said:
" No, I get headaches from playing/watching too long. What the hell is wrong with you? Have you become so overly dependent on fictional worlds that your body goes into withdrawals after it all ends? "
not exactly. It's not the actual loss of another world, just the transition from focus that hurts.
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bulldog300

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#10  Edited By bulldog300
@Video_Game_King said:

" @bulldog300:   Oh, that shit's a myth. The real pill is a suppository. You know what that means, right? GIGANTIC ASS PILL. Why? They want to test your dedication, apparently. "

 http://www.youtube.com/watch?v=DyTBHdsEPjc