@bisonhero: I'm not a fan of his stream, but Kibler is super qualified to comment on the changes and feel like his thoughts echo a lot of my concerns are are in line with what you're saying.
I do hope some of the class cards and basics get revisited. Druid is still going to do Druid things. Priest needs better AOE losing Lightbomb. Freeze Mage is pretty much untouched. We need a Loatheb replacement.
I couldn't be more thrilled with the news. Just last night, I was talking with a friend about the game and expressed that I felt like I couldn't play more than a game or two in a single sitting anymore without wanting to cut my wrists. I'm a filthy, netdecking ladder player and the game got to the point where if you weren't playing a tier 1 or tier 2 deck, it wasn't necessarily a great use of your time.
I don't think any of us at pro players here, so there is absolutely no drawback to this at all since you can get the same rewards in Wild as you can in Standard sans Blizzcon points. While it puts more of an onus on Blizz to make meaningful, balanced expansions - this is the answer the game needed to ensure it's long term viability.
This week was Rogue week for me. It was by far my least played class by a good amount. I've always admired people who can play it well. A lot was made about the class not getting anything good in TGT which is accurate. I took the week to learn Oil Rogue. It's surprisingly strong in the current meta. I managed to climb to Rank 7 with a record of 36-24 (60%). It's a bit deceiving given the first two days was still learning the deck.
FWIW, I tried Aggro Rogue which does use a few TGT cards. It has the potential to end games by turn 5, but more often than not drew dead and ran out of steam for me.
Log in to comment