1/28/2012
One of the best games I've ever played; I think I even like it more than Ocarina of Time. The swordplay elements are pretty cool. Running up walls is fun. The dungeons are great. But more importantly, this is the most well-crafted story I've ever seen in a Zelda game. The characters are lovable, and for once you feel a strong bond between Zelda and Link. And oh my, what a phenomenal ending; make sure you play it all the way through to the end. I should really go back and finish collecting all the heart pieces.
Notable annoyances:
- The biggest problem is that text isn't skippable!
- Notifications are only turned off per session. For example, whenever you turn the game on, you'll get interrupted whenever you collect a bug or treasure of that type for the first time. Very annoying!
- Buying potions, upgrading potions, buying items, upgrading items all become a time-consuming frustration because you have to sift through a wall of text every single time! At least make the text skippable!
- Every time you fall off the island, guess what happens? You have to go through a wall of text, and watch an animation. Jesus Christ make that shit skippable!
- Guess what happens when you press the A button to dash and a person is nearby? You accidentally speak to the person, and you guessed it, the fucking walls of text aren't skippable! Really, the button we're pressing most often also has to be used for talking to people?
- Some minigames, such as on Fun Fun Island, are fairly challenging and take several tries. Guess what happens when you want to try again? You have to patiently sit through the same walls of text, select that you want to play again, and watch the intro animation every single fucking time! You seriously couldn't implement a retry option? What the fuck were you thinking?!
Nintendo, please make the text skippable next time, and don't treat gamers like they're stupid. Interrupting the flow of the game gets really frustrating after a while.
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