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CapnCloudchaser

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#1  Edited By CapnCloudchaser

I live near the Midway branch in the UK (And have even visited it a few times :O), so I wonder how this may affect them?

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CapnCloudchaser

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#2  Edited By CapnCloudchaser

A lot of 3D platformers have gimmicks, not just Sonic.

I actually like the Werehog sections of Unleashed, Sonic runs so damn fast sometimes its nice to have a break! Blaze is right, compared to the emerald hunting quests of SA2, and Hell, even those boring mech shooting quests with Tails and Eggman, the Werehog sections are somewhat fun. The only downside to them is that they get a bit repetative from my perspective, but then if it was just the daytime stages, that would get pretty old too.

What I would love to see is a remake of the original Sonic using the Hedgehog engine, I think that would be pretty sweet, although also pretty short. Sonic games would be pretty short without something in the middle to break it up actually, and I think people only hate the Werehog sections of Unleashed because, hey, it's a flippin Werehog! If those sections had you playing as Knuckles or something, I think people would have been a lot more forgiving.

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CapnCloudchaser

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#3  Edited By CapnCloudchaser
Godzilla_Sushi said:
"CapnCloudchaser said:
"That was actually a good review, and I don't see how you can get 'Sonic is dead!' from it when the review said it was a good step forward with the day time stages. I didn't really pick out any huge negativity from the review, other than 'Warehog is boring'. Unleashed is a vast improvement from Sonic 06, yet no one seems to be praising the work that Sega has put in.
Praise the mega corporation for putting out another mediocre game? You have to gauge the game as a whole, no credit for making half of it fun and the other half not. It's a whole package no matter how good one part of it is.

I tried to feel bad for them, really I did! ;)

Luckily you and I both have the ability to let our money speak. You can give them yours, and I will keep mine."

A lot of time and effort goes into a game. Sega obviously does not want its key franchise to be rubbish, it's bad for their business and bad for their image, and with Sonic Unleashed they at least tried. They developed a whole new engine especially for Sonic and brought in a lot of people to develop the game. I'm sure they worked to the best of their ability given whatever constraints they had or placed upon themselves, and if you do compare this to Sonic 06, they certainly have improved a lot.

Sure, they probably made a mistake with the Warehog (I say probably because I haven't played the game yet and can't give my official opinion on how the game plays), but it's a step in the right direction, as the review states.

I think Sonic Unleashed is a 7/10 game, based on lots of reviews and opinions I've read and in-game footage I've watched, but I'll soon know for myself :O

I don't think 7/10 is a bad game (Based on the 7/10 GT have given it), but I forget, we live in a generation where even 9/10 games get blasted these days.
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CapnCloudchaser

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#4  Edited By CapnCloudchaser

I've been pretty busy with Uni lately, and my first proper assignment was to write a review of a game. Naturally, I went for Sonic the Hedgehog 2006, partly because I had a lot to say about it as a gamer and a Sonic fan, but whilst reviewing the game I put a lot of thought into analysing Sonic's 2D and 3D gameplay, and how Sonic has changed over the years.

The older 2D Sonic games were like a race, as you ran through levels as quickly as you could, searching for the best route that offered the most lucrative rewards. However, like most traditional racing games, speed is only half of the gameplay equation. If you compare the MegaDrive Sonic games with newer 2D Sonic games like Sonic Rush and Sonic Rush Adventure, it is quite obvious that a newer generation Sonic has a focus on speed, whereas the older generation Sonic included a lot of slower platform elements. The sense of speed felt more realistic, in terms of real world physics, in that Sonic would have to build up his speed and never ran so fast he would go skidding off the side of the camera, although that was known to happen occasionally.

My point is that Sonic is more than just speed, but it is his speed that gives him the appearance of being cool and thus proves popular with gamers and obviously younger gamers. The original Sonic Adventure was fairly close at recreating Sonic's gameplay in a 3D world; expansive areas to be explored combined with speed segments, but as time has gone by, Sonic has become more and more about speed, and those other traditional elements such as combat and platforming have been relegated to other characters introduced to the Sonic universe, and in the case of Sonic Unleashed, a slowed down alter-ego. Now, most gamers see Sonic as being speed himself, and a Sonic game without that speed is not a Sonic game. But is a Sonic game without combat and platforming elements, as introduced by the Warehog in Sonic Unleashed, a Sonic game either?

Many reviews I have read about Sonic Unleashed have complained that the daytime stages are fantastic, but the Warehog levels bring it down. Would a Sonic game with just daytime stages really be a good Sonic game? How could both of those elements be combined without slowing Sonic down? I don't think they could be, and that the only solution would be to divide the gameplay and make the platforming sections more varied and entertaining, or to slow down Sonic enough so that he could take part in precision platforming and combat. I really do think that, whilst a lot of critics have complained that the Warehog stages bring down the pace of the daytime levels, if the game was purely just daytime stages, then Sonic Unleashed would be quite boring and incredibly short.

I have yet to play Sonic Unleashed (It is released tomorrow in the UK, so I imagine I will have something to finally say about it within the coming weeks) but I'm really interested to see how the sense of speed plays out, if the Warehog stages are really as boring as people have been saying, or if they are reminiscent of the older MegaDrive classics. More than that, I want to ask myself the question: could the daytime stages hold up on their own?

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#5  Edited By CapnCloudchaser

That was actually a good review, and I don't see how you can get 'Sonic is dead!' from it when the review said it was a good step forward with the day time stages. I didn't really pick out any huge negativity from the review, other than 'Warehog is boring'. Unleashed is a vast improvement from Sonic 06, yet no one seems to be praising the work that Sega has put in.

I don't know why they reviewed the Wii version though. The Wii/PS2 version has more Warehog gameplay than the 360/PS3 version, so yeah, a lot of people are going to agree that the 360/PS3 version is superior

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#6  Edited By CapnCloudchaser

I have to agree that the Wii is pretty good looking.

My Sega fangirlism says that the Dreamcast is sexy though :(

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#7  Edited By CapnCloudchaser

Well that sucks. Do us Europeans get a sale on too at some point? I actually want to buy the Sonic Unleashed theme!

Rez is well worth it though, for those that don't have it!

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#8  Edited By CapnCloudchaser

I haven't stopped playing Fable 2 yet, on my third character now. Gonna need to force myself to stop soon!

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#9  Edited By CapnCloudchaser

I installed Fable 2 on the day NXE came out and almost had a heart attack as it ate up all my HD space, and that was after deleting one or two demos too. Guess with this update you're gonna need the 120GB HD!

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#10  Edited By CapnCloudchaser

I was a huge Fable 1 fan and didn't feel disappointed by it at all, nor did I understand the venom that was spat at Peter Molyneux's direction over his 'tendency' to overhype. He's been pretty restrained over the coverage of Fable 2, but it has leaked out in various places.. I'm always happy when it does, even if it is a marketing ploy (Hey, the games industry is a business after all!), but since I have been looking forward to Fable 2 ever since it was announced, his enthusiasm rubs off on me, it doesn't grate.

I respect him because he is a good game designer and tries to do new things, even if they don't work, and I love the appeal of emotive games and storylines, which he seems pretty passionate about.

I want to hug him because he really does seem to be a sincere and likable chap and genuinely gets overexcited about games :O