CapnCloudchaser's forum posts

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CapnCloudchaser

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#1  Edited By CapnCloudchaser

I bought RF Online back on its original European release when it was pay-to-play, and picked it up again a few months ago to play it since it was free.

I have two characters, both above level 30 on the Novus and Solus server.

Sadly, I can't seem to get it working at the moment. I recently bought a new computer with Vista. It was working fine at first, but now it stays stuck at the loading screen. If anyone else plays this, take some screenshots for the wiki gallery ;)

Anyways! Anyone play this, or have ever played it?

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CapnCloudchaser

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#2  Edited By CapnCloudchaser
CharleyTony said:
"DIdn't an interview actually say that they were planning on making a Lost Odyssey sequel ? I swear I read that somewhere.
I've read that somewhere as well! I think I read they were planning of making the Lost Odyssey game into a whole series, but I can't find anything official on that.
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CapnCloudchaser

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#3  Edited By CapnCloudchaser

I thought I would post this here for those who are curious about the song.

Endless Possibility is a song created by the US band, Bowling for Soup, that was revealed during the E3 trailer of Sonic Unleashed. It appears to be Sonic's new theme song for the game (He's had a new version in each Sonic game, although the Sonic Adventure 2 version was a remix of Sonic Adventure 1's). I personally find the song very catchy and think it suits Sonic quite so well, so I'm gonna post the lyrics to the song for anyone that is interested.. It doesn't really count as a wiki edit hehe:

Endless Possibility


This is my escape.
I'm running through this world,
And I'm not looking back.

Cause I know I can go,
Where no one's ever gone.
And I'm not looking back.

But how will I know when I get there?
And how will I know when to leave?
We've all gotta start from somewhere
It's like that for me,
The possibilities are never ending!

I see it, I see it,
And now it's all within my reach.
Endless possibility!
I see it, I see it now,
It's always been inside of me.
And now I feel so free.
Endless possibility!

You're losing speed, you're losing your flow!
But inside me is a power you'll never know!
Just let it out, it's inside you!
You better all stand back cause I'm coming through!

I see it, I see it,
And now it's all within my reach.
Endless possibility!
I see it, I see it now,
It's always been inside of me.
And now I feel so free!
Endless possibility!
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CapnCloudchaser

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#4  Edited By CapnCloudchaser

I'm really excited by the Sonic Unleashed. The daytime stages look fantastic! I'm quite sure about the werehog bits, but time will tell.

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CapnCloudchaser

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#5  Edited By CapnCloudchaser

I loved having Gay sex too >_>

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CapnCloudchaser

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#6  Edited By CapnCloudchaser

I can't remember the first time, the second time probably within the second hand section of GameStation. Could probably find it on eBay!

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CapnCloudchaser

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#7  Edited By CapnCloudchaser

I actually rang up a cheats and tips hotline to find this out. One and only time I ever did that.. It was way before the Internet for me!

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CapnCloudchaser

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#8  Edited By CapnCloudchaser

I'm stuck at 980/1000 partly because I can't be bothered to find everything yet!

I do have a question for those that got it though. I know that items you miss end up in the auction house, but what about money treasure? You can't buy money at the auction house, but I read that it counts towards the achivement, so if I miss it, it's gone?

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CapnCloudchaser

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#9  Edited By CapnCloudchaser

This game is certainly well polished. At the start I missed the presence of summons from other JRPG's, but after playing through the game I soon forgot about them and never got bored of the turn based battles. The random battles was a bit grating after a while, and I was hoping that a ring would be implemented that would remove or reduce them should you wish to.

My only real gripe is that the game, even after 60 hours of play, didn't feel big enough for me :)

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#10  Edited By CapnCloudchaser

I think you guys are forgetting that there were a few crap Sonic spinoffs even back in the old days of Sonic 2D gaming. We had things on the Game Gear like Sonic Drift and Sonic Labyrinth. Also, Sonic Spinball on the MegaDrive. So spinoffs certainly isn't something new, and the 'Story book' Sonic games, such as Sonic and the Secret Rings and Sonic and the Black Knight are basically spinoffs to me. They don't destroy the canonicity of the Sonic universe because I can see them as spinoffs.

Sonic Adventure one was the first foray into 3D Sonic. It had bad camera angles, but overall it wasn't that bad for a first go. It introduced Big the Cat, which wasn't a huge deal at the time. One new character isn't too bad. Sonic Adventure two, I believe, was much better than Sonic Adventure one. The camera was still a bit iffy, but mostly improved. The gameplay was better, the story was pretty epic for a Sonic game. Even the introduction of Shadow and Rouge wasn't that bad and added to the story well I thought. The whole hero side and dark side of the story added depth and replayability to me. The two Sonic Adventure games combined was the first time we really saw a proper story within the Sonic franchise and I felt it was handled rather well.

It was only after Sonic Adventure two that things really went downhill though, and that was with the re-introduction of Shadow the Hedgehog. In Sonic Adventure two he was pretty cool, and they really ruined that. Sonic Heroes, gameplay wise, was pretty annoying to me, but at least they didn't make any new characters, just brought back the Chaotix team, which was like a happy trip down memory lane. I haven't played the Sonic DS games, but I don't understand why they had to bring out new characters for them both. Then, Sonic 06.. Well, it had potential. The gameplay felt even worse than Sonic Adventure, but it was the story that really bugged me about that game. Even Silver I didn't mind at all, his gameplay sections brought something new to the game and were more enjoyable than Sonic's. Maybe if they had worked on the problems, the glitches, the camera, it would have been the game it had the potential to be. The mach speed sections of Sonic were kinda fun!

When Sega introduce a new character, I can see that they are looking for ways to vary the gameplay, and I agree with most of you that too much variety can make the game feel mishapen. I believe the reason that they introduce the 'Warehog' into Sonic Unleashed was to add an element of combat to break up the speed of Sonic's levels, similar to how Sonic 06 was broken up between Sonic (Speed), Shadow (Combat) and Silver (Puzzle and slower platforming). In Sonic Unleashed, Sonic doesn't have much platforming action throughout the day time stages, it's all about creating a good pace, and having too many platform elements would break that up I think. But adding in the 'Warehog' gives you platform elements and combat elements.

As awesome as the Sonic Unleashed daytime stages look, the gameplay would get very boring after a while if it was the same; racing through stages, and that is why, I think we have the 'Warehog' stages, to break that up and add variety. As long as Sega doesn't add anything extra to that formula, I think it will be balanced enough to work.

But why they decided on a 'Warehog' character is beyond me. They could have just brought in Knuckles, and let him have all the platform and combat bits. Knuckles hasn't been awesome in a long time :(