Wow. So simple with that image. Thanks guys! Appreciate it. I was actually thinking about that v-sync is as well. Thanks again. :) so here's another question. One of the most prominent things I notice while playing games on the consoles(which is where I play pretty much all my games, thus the reason for my lack of graphics knowledge), is that the shadows of characters and objects, whether in game or cut scene have jagged lines. None are smooth and straight or round. Some games are better at it than others. It's ugly as sin and very distracting. Hope it's something that'll go away with the next generation. So is this also a part of anti-aliasing?
Shadows that are chunky are just low-resolution. AA might help a bit, but it's best if the game's engine is able to render higher quality shadows of objects. Most console games have to sacrifice nice shadows because every time something in the game moves, its shadow has to be recalculated, and the more complex a shadow is, the more work the system has to do to render it.
And I agree, it's pure ugly. I think that will definitely go away next gen, at least for the majority of games.

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