Earth Defense Force 5 has replaced Earth Defense Force 4.1: The Shadow Of New Despair as my favorite game, because it's even more ridiculous and crazy. I kind of wish the Quick Look went more in-depth with it, but honestly the game is just so fun itself that I understand the want to just play and have crazy shit happen.
It has a lot of Quality of Life improvements from 4.1, such as:
- The Ranger can sprint and gets an Equipment slot to either buff him up or call down his own vehicles.
- The Fencer gets two equipment slots for various boosts and is insanely mobile compared to 4.1 (seriously, they can boost around the map like a tiny Gundam once you get multi-boost/jump equipment).
- The Wing Diver gets a new Plasma Core slot to up her energy (and sometimes other buffs) as well as a jet boost/dodge (which turns her into a pixie on crack if you learn to spam it well) that can let her fly much further and faster than 4.1.
- The Air Raider gets a third weapon slot and an isometric aiming system with airstrikes (making those far more useful than before), some strikes can auto-reload without having to kill enemies (in the background, too, so you can use other strikes while it reloads!) so you're never completely out of the fight (and you don't have to take a Limpet gun most of the time), and he is the King of the Battlefield, gloriously raining death upon Giant Insects and Innocent Buildings alike. Fear Him, For He Rides The Pale Horse And His Name Is Death.
- The weapons and armor you get now are shared among all 4 classes at once (though at a much smaller fraction of the total compared to your current class), making it much easier to jump classes without having to grind them all out.
The weapon upgrade system feels like you're always getting something from a mission, rather than nothing if you already have the weapons. Plus, it means that a good weapon early on can absolutely see you through a large chunk of the game. For vehicles, it reduces the call-in cost which is great. Also, it's cumulative, so you only get the upgrades rather than have to pick between stats. I will say that the RNG on RNG (to get the weapon and have it be an upgrade) is a bit...much, and once I get most of the drops and am just needing that last upgrade for whatever, my opinion may change, but for now it's fine.
I will say that the radio characters aren't as good as 4.1 (There's no Scientist O'Hara saying "Progress faster than science is impossible!" and other amazingly bad lines), but they're still pretty great. I do miss my buddy Whale in his AC-130 bringing the thunder to Giant Insects, but the Crazy Lady Scientist in charge of the satellite weapons is crazier than ever for Satellite Laser Death, and I love it. She spends half the time cackling madly and the other half yelling at how awesome Satellite Laser Death is, and she may be my EDF spirit animal. The actual Squad characters (the Ranger group you spend a lot of time with, Spriggan Wing Divers, and Grim Reaper Fencers) are pretty great and do a lot more talking when you join up with them, it seems like.
Also, you're actually not in the EDF for the first handful of missions, you're just "a civilian", which is pretty interesting. Base Security Ranger, Construction Worker Fencer, Jet... Pack... Tester... Wing Diver?, and Vehicle Maintenance Air Raider. There's no actual difference to the gameplay, but when you call in stuff as a "Civilian" Air Raider, the support always seems confused at how a Civilian is calling in airstrikes and lasers, which is amusing. "How did a civilian get these codes? Eh, fuck it, fire!"
Wow that was a lot more than I intended to write out, but damn I love that game.
Edit: Oh also the finale of the game is fucking incredible and the last boss is just...so good. So good.
Also Ace Combat 7: Skies Unknown came out and is pretty great, but the most important part is that Ace Combat 6: The Fires of Liberation became Backwards Compatible and that game is fantastically amazing and one of my all-time favorite games.
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