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CatsAkimbo

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Avatar image for catsakimbo
CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Avatar image for catsakimbo
CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

12 Minutes — Still can’t believe that’s where the story went

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Avatar image for catsakimbo
CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Avatar image for catsakimbo
CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Thanks so much, this is awesome! It looks like you did the hard part of getting the videos to play in full resolution with good audio, and moving around is snappy, so it's already better than 90% of the xbox one apps out there :P Now I can finally retire my Roku, because this works so much better.

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Well, I'm super excited. I prefer playing games on consoles, and this seems like it'd be the best system for 3rd party stuff.

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

@catsakimbo said:

Saying that RS:V2 was on the wrong side of history seems a bit much; it was just kinda doing it's own thing. It felt like Call of Duty 4 was very fast-paced, almost quake-like gameplay that added a little more realism and weight, whereas RS:V was coming from the other side. The older Rainbow Six games were very slow and deliberate, almost ARMA-like, and Rainbow Six: Vegas moved to make it a little more arcade-y, and less punishing. In the end, Call of Duty and Rainbow Six: Vegas ended up closer together.

If anything, Rainbow Six: Vegas 2 could've differentiated itself more, and lean back into the tactical side of it, and it seems like Rainbow Six: Siege recently did that, and it's proven be pretty popular.

What always struck me about the Vegas games was the audience for the online side of it. Playing it on 360 at a time when public voice-chat was most prevalent and toxic, the community playing Vegas 1 and 2 was way more pleasant and fun. It feels like it's impossible to re-capture that type of feeling now. Even games that attract a friendly audience aren't the same because party chat is more common now, so it just ends up more silent.

I had great times with the multiplayer on several of the Clancy tactical games. Rainbow Six 3, Splinter Cell: Pandora Tomorrow, Splinter Cell: Chaos Theory are the best online multiplayer experiences I ever had. I swear, there was actual teamwork between randoms, very few people threw hissy fits if they lost, I can't recall anyone just saying horrible/racist things for no reason, etc. Also, this sounds fucking crazy today, but the permadeath in SC's Spies vs. Mercs meant that people had to watch the entire rest of the round, and people patiently waited instead of immediately quitting. Those were the days.

What do you think it was that made those games attract that kind of audience? On paper, Counter-Strike seems pretty similar, but they've often been pretty horrible to play online... though I do remember 0.x beta Counter-Strike being pretty friendly and awesome. I've been meaning to pick up Siege to see if it managed to re-capture any of that.

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CatsAkimbo

805

Forum Posts

31

Wiki Points

86

Followers

Reviews: 0

User Lists: 3

Saying that RS:V2 was on the wrong side of history seems a bit much; it was just kinda doing it's own thing. It felt like Call of Duty 4 was very fast-paced, almost quake-like gameplay that added a little more realism and weight, whereas RS:V was coming from the other side. The older Rainbow Six games were very slow and deliberate, almost ARMA-like, and Rainbow Six: Vegas moved to make it a little more arcade-y, and less punishing. In the end, Call of Duty and Rainbow Six: Vegas ended up closer together.

If anything, Rainbow Six: Vegas 2 could've differentiated itself more, and lean back into the tactical side of it, and it seems like Rainbow Six: Siege recently did that, and it's proven be pretty popular.

What always struck me about the Vegas games was the audience for the online side of it. Playing it on 360 at a time when public voice-chat was most prevalent and toxic, the community playing Vegas 1 and 2 was way more pleasant and fun. It feels like it's impossible to re-capture that type of feeling now. Even games that attract a friendly audience aren't the same because party chat is more common now, so it just ends up more silent.