CatsAkimbo's forum posts

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#1 Posted by CatsAkimbo (791 posts) -

Thanks so much, this is awesome! It looks like you did the hard part of getting the videos to play in full resolution with good audio, and moving around is snappy, so it's already better than 90% of the xbox one apps out there :P Now I can finally retire my Roku, because this works so much better.

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#2 Posted by CatsAkimbo (791 posts) -

Well, I'm super excited. I prefer playing games on consoles, and this seems like it'd be the best system for 3rd party stuff.

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#3 Posted by CatsAkimbo (791 posts) -

@catsakimbo said:

Saying that RS:V2 was on the wrong side of history seems a bit much; it was just kinda doing it's own thing. It felt like Call of Duty 4 was very fast-paced, almost quake-like gameplay that added a little more realism and weight, whereas RS:V was coming from the other side. The older Rainbow Six games were very slow and deliberate, almost ARMA-like, and Rainbow Six: Vegas moved to make it a little more arcade-y, and less punishing. In the end, Call of Duty and Rainbow Six: Vegas ended up closer together.

If anything, Rainbow Six: Vegas 2 could've differentiated itself more, and lean back into the tactical side of it, and it seems like Rainbow Six: Siege recently did that, and it's proven be pretty popular.

What always struck me about the Vegas games was the audience for the online side of it. Playing it on 360 at a time when public voice-chat was most prevalent and toxic, the community playing Vegas 1 and 2 was way more pleasant and fun. It feels like it's impossible to re-capture that type of feeling now. Even games that attract a friendly audience aren't the same because party chat is more common now, so it just ends up more silent.

I had great times with the multiplayer on several of the Clancy tactical games. Rainbow Six 3, Splinter Cell: Pandora Tomorrow, Splinter Cell: Chaos Theory are the best online multiplayer experiences I ever had. I swear, there was actual teamwork between randoms, very few people threw hissy fits if they lost, I can't recall anyone just saying horrible/racist things for no reason, etc. Also, this sounds fucking crazy today, but the permadeath in SC's Spies vs. Mercs meant that people had to watch the entire rest of the round, and people patiently waited instead of immediately quitting. Those were the days.

What do you think it was that made those games attract that kind of audience? On paper, Counter-Strike seems pretty similar, but they've often been pretty horrible to play online... though I do remember 0.x beta Counter-Strike being pretty friendly and awesome. I've been meaning to pick up Siege to see if it managed to re-capture any of that.

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#4 Posted by CatsAkimbo (791 posts) -

Saying that RS:V2 was on the wrong side of history seems a bit much; it was just kinda doing it's own thing. It felt like Call of Duty 4 was very fast-paced, almost quake-like gameplay that added a little more realism and weight, whereas RS:V was coming from the other side. The older Rainbow Six games were very slow and deliberate, almost ARMA-like, and Rainbow Six: Vegas moved to make it a little more arcade-y, and less punishing. In the end, Call of Duty and Rainbow Six: Vegas ended up closer together.

If anything, Rainbow Six: Vegas 2 could've differentiated itself more, and lean back into the tactical side of it, and it seems like Rainbow Six: Siege recently did that, and it's proven be pretty popular.

What always struck me about the Vegas games was the audience for the online side of it. Playing it on 360 at a time when public voice-chat was most prevalent and toxic, the community playing Vegas 1 and 2 was way more pleasant and fun. It feels like it's impossible to re-capture that type of feeling now. Even games that attract a friendly audience aren't the same because party chat is more common now, so it just ends up more silent.

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#5 Posted by CatsAkimbo (791 posts) -
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#6 Edited by CatsAkimbo (791 posts) -

Been using the update in preview for a while. Achievement rarity is really awesome. Rare achievements make a different sound when they pop up so you feel all spiffy.

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#7 Edited by CatsAkimbo (791 posts) -

Just got the game and had never played the hotel level, but decided to do this one anyway. Was planning to take it super slow, talked to the guy at the front desk to get my room key, talked to the other staff who said to follow him to my room, followed him upstairs and into a trespassing zone and was shot before I could get out. lol

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#8 Posted by CatsAkimbo (791 posts) -

Mobile developer here that works on security related stuff. Android is very safe and even provides some better security options than iOS in the granularity of permissions. Broadly, iOS is better in terms of hardware security, but that doesn't matter as much in every case.

It's much easier to "root" an android, which I would avoid doing. You're literally removing a layer of security so you can install something with more permissions, which can let you do neat stuff, but also means it has access to everything on the phone. By permissions here I mean stuff like reading data in every other app, monitoring the keyboard in any app, silently turning on the camera, etc. It's totally possible to safely install a custom ROM if you trust it and then never install anything as root again, but it's not a given you'll do it safely if you're just following some guide online.

I'm not pulling your chain about the silent camera thing either. We were prototyping an app that would turn an old phone into a security camera, and if the user left the phone rooted, we didn't have to ask permission to leave the camera on and running 24/7, constantly uploading video history to a server. Could even start the camera immediately on boot before you even unlock it.

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#9 Posted by CatsAkimbo (791 posts) -

Alan Wake had pretty good built-in developer commentary, though if I recall, it was only included in the special edition of the game. I remember immediately restarting the game with commentary after I beat it, and it was interesting enough that I went through and beat it again.

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#10 Posted by CatsAkimbo (791 posts) -

I always assumed it was a spam message that necro'd it, mods removed the message, then locked it, which leaves the thread still popped up as new but mysteriously locked.