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Cesakich

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Cesakich

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#1  Edited By Cesakich
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Cesakich

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#2  Edited By Cesakich

That's the thing they explained in the video, most of the mechs in this set have high health/low attack so that they're hard to remove and have less burst potential when you stick the magnetic mechs on them

Framebot exists pretty much just to be magnetized to

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Here's the actual video these were revealed in, pretty good explanation of the history of the Magnetic mechanic

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Cesakich

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#3  Edited By Cesakich

It's interesting that they said that Paladin, Hunter, and Warrior are going to get the mech/magnetic focus this expansion. Where have I heard those 3 classes together before...

I wonder if maybe Dr. Boom has some less than legitimate, grimier sources of funding, perhaps coming from... Gadgetzan?

Anyways, Magnetic continues to be my most anticipated part of this expansion. I hope this mechanic isn't too swingy, or else we get Bonemare meta all over again. So far it seems fine though

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Cesakich

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Sure, I guess. I had to think if this was a card already but it makes sense

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#5  Edited By Cesakich
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Right most card is the draw of course, so presumably a Tempo Mage card. Dunno if they actually want a three mana 2/4, especially in Wild where they already have a better one of that mana cost/statline :L

I've learned never to underestimate card draw though, so as someone who doesn't play Tempo Mage I probably shouldn't judge it

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Cesakich

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Yeah standard is actually pretty good for once right now, you genuinely don't know what you're going to fight against when you queue in

kinda bummed about the lack of midrange, it's like 60% control and 40% aggro right now and very little in between, closest to midrange is like... recruit Hunter? I guess?

but otherwise it's a very diverse meta

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Pretty underwhelmed by the cards they've started out with but I'm used to that by now. Pretty powerful, but mostly in super boring ways imo

That being said, bringing back mechs is a fun thing, and Magnetic as an exclusive keyword to them is interesting

Quick note though: I hate the design of the Omega effect personally, one of my least favorite thing in Hearthstone is just "aahhh, dump a bunch of stats on a cheap minion." Like it seems totally fine, 6 health is still totally reasonable to remove at that point in the game, it's just obnoxious, and strong in the most boring way

Excited to see what the new Warrior hero does, Hagatha reminds me a lot of what the Hero cards should be imo, and I'm hoping they've learned their lesson with the insane power levels of a bunch of the KotFT ones

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I would not have been mad if they removed Dark Pact's healing entirely (I legit think people would play 1 mana destroy a friendly minion in Warlock) but halving it is good too, the burst healing was a problem for sure. Possessed Lackey also needed a nerf but I actually don't know if this will keep people from playing it? Controllock is still going to be a thing in standard I'm sure

They butchered Naga Sea Witch, holy hell. I'm glad, but man, this is one of the bigger nerfs they've ever done

Call to Arms nerf is good, makes it so it can't be played in Even and not super great in Odd, plus just a net nerf for future Pally decks

Spiteful Summoner decks are the worst and I hope 1 mana is enough to kill it

Basically I'm hoping these nerfs mean midrange decks can come back to standard, as is the closest thing is Spiteful decks and those are so toxic that I barely count them. I know some tempo-y midrange decks exist in Wild like Even Shaman but they're basically dead in Standard right now

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#9  Edited By Cesakich

also you used up all your removal and board dealing with the giants they cheated out with Naga Sea Witch

(okay, so those aren't usually the same deck, but I've seen it)

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#10  Edited By Cesakich

@bisonhero: as per Voidlord I'd say leave it untouched and just wreck the cheat out demons cards

I hate cheating out big minions so much, it is actually the worst thing in the game to me. Possessed Lackey/Skull/Voidcaller plus Barnes/Shadow Essence/Spiteful Summoner/whatever actively make me want to stop playing

plus keep in mind, those things can also cheat out Mal'Ganis in Wild and that is a million times worse and more obnoxious to deal with than Voidlord

Some of this you sorta said already but I just think Voidlord is pretty innocent all said, of cheat cards didn't exist I don't think people would even play it