@flippyandnod: man, you sound crazy to me. How can you read things like what that former VP said, hear the hype that Sony continued to push, see Sony plaster NMS EVERYWHERE, and still say that this doesn't sound completely shitty on Yoshida's part? Falling back on the "well they didn't publish it" just sounds silly. He didn't need to slam HG here at all, but he did. Why? It rings like some kind of dirt bag political tactic to all of the sudden act like now you were just as duped.
Also, I don't see the relevance of MS and Titanfall. To my knowledge you never had Spencer or someone at his level coming out after the fact and bagging on Respawn or EA because it didn't exacfly blow up like MS likely hoped.
What do you think the NMS team showed Sony themselves? Something other than what they had to show the public? If anything they probably had features in the works that never saw public attention.
@machofantasticoIt's fucking fun, and after playing Overwatch, it's far more unique. Overwatch is bland with very uninvasive "character abilities" where Battleborn gives characters punch and differentiation.:
if that were true, Capcom wouldn't be apologizing so profusely
Whether or not it's something to get upset about is irrelevant to the fact that people are getting upset. It would be better for Capcom to just ignore these people and say, "deal with it"?
I'm sorry, what? Whether or not the subject is worth getting upset about is irrelevant to the fact that people are obviously upset with the subject? Am I taking crazy pills or is this the simplest example of circular logic that could ever be presented?
Capcom needs to prove that it can handle demands on its servers by all customers come release date. If you assume most pre-ordered via Amazon or the like for beta access, it is fair to surmise that Capcom cannot handle the load and likely won't be able to handle the load come release date.
What's irrelevant is the mindless drones that ignore the naysayers and continue to pump money into corporate entities for subpar products.
@austin_walker Thank you for writing an objectively accurate piece on the issues with the PC version of this game. As much as I love Giant Bomb, the rest of the crew seems to either be unaware, or blissfully basking in their successful enjoyment of the game on PC (Ryckert). Your contribution is nice to have.