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Chalkypink

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Chalkypink

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Edited By Chalkypink

@telexen: yeah i mean overall it feels like the first half of a game in terms of how it was presented to us (back to the chapter thing and the expectation problem that Jeff mentioned). The generic missions I didn't have a problem with playing through the first time because I felt like the story beats would be respected and fully fleshed out. But as it turns out, it feels like what the game probably actually is, which is something whose ambitions were realized mechanically but whose narrative couldn't be finished because of how huge it was meant to be. It's already a crazy huge game, but I can't be the only one who read the "chapter" thing as Kojima basically being told that he needs to make an ending for this game ASAP. Like I get what Jeff is saying about overestimating that and how we can't really deduce the intentions of the dev team. But to me it doesn't seem like the way they would wrap it up if they had all of the resources and time they wanted. Idk I'm looking forward to the dev retrospective on this game however many years down the line that could happen, because at this point I'm still pretty damn confused about the agency of the developers vs. the pressure from konami (since we've established at this point that konami is a perverse hell corporation [ie a corporation acting in its most base capacity]).

I mean maybe I'm wrong and it was just a culmination of everyone involved feeling like they were done with this game. But idk the timing of the konami split with kojima feels super suspect in terms of them basically cutting him off (and out). Not that any of what we're doing makes any difference. We all bought the game, and konami knew we would. And what would them pouring more money into the narrative actually earn them? probably nothing. maybe a bit of respect from all of us? but in monetary terms, that really doesn't mean shit. it feels like kojima got away with as much cinematic shit as he could while still producing a game that is mechanically very appealing and marketable. even though the actual gameplay has been pretty neglected in terms of marketing. I CAN'T MAKE SENSE OF ANY OF THIS, I'M GOING MAD, PLEASE HELP.

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