Just wanted to say that I appreciate the work on the new episode page. It's a big improvement. Having a more easily readable description and all of the tags is much appreciated. It's also nice that the free/premium audio/video option on the Bombcast is much more apparent because that was something that people would frequently not notice on the previous layout.
None of these problems are new, nor are they constrained just to the games industry. The only thing that's changed is that people are very slowly starting to feel more empowered to speak out about these issues and avenues like social media now exist to allow them to share their stories with more people.
@bigsocrates: The issue with a lot of big software projects like this is that adding extra staff typically won't lead to an immediate increase in productivity and in fact often decreases productivity for some period of time.
It's the so called "mythical man-month" conundrum. In theory, if one programmer can complete X amount of work, then two programmers should be able to do 2X, three could do 3X, and so on. However, pretty much anyone that's worked on a project of any kind can see that's impossible.
Adding more programmers to a project that's behind schedule will often just delay it even more. There's time required to on-board and get the new employees up to speed with your big complex piece of software, and there is now some additional communication overhead because someone else needs to be in the loop on every conversation.
It's much easier for these companies to get a quick short-term boost to their productivity by just forcing their current employees to work insane hours. In the long term though, once that rubber band snaps back in the other direction, the detrimental impact to the mental and physical health of the employees as well as plummeting office morale will start to kill the project. A lot of people will leave for another job and the people that stay will be broken.