Starcraft 2 is still going strong. The proliferation of League of Legends has caused it to lose a lot of popularity in Korea, but there is still a strong interest in it.
The single-player is a lot of fun, just ignore everything plot related (the story is as bad as Diablo 3's). The actual missions are interesting and there is a huge amount of variety. The single player alone is worth the price of admission.
Multiplayer is a mixed bag of frustration and fun... I loved multiplayer Starcraft with Wings of Liberty, but I feel that the expansion ruined the game. I primarily play Zerg, and the Terran's Spider Mines have caused me to ragequit so hard that I won't play again: I can't counter it, and my macro isn't good enough to bait an attack.
I'll probably get back into multiplayer up with the next expansion and I'm sure 2v2 with a dedicated partner would be a lot of fun. But there is a reason MOBAs (or ARTS, whatever you want to call them) have taken over the competitive eSports scene. There's something really satisfying about working together as a team that you just can't get with a 1v1 game.


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