TF2 Meet The Doubter
By ChillyUK7 1 Comments
I was never very fond of TF2 (apart from the visual style which i've always thought was amazing), my view may have been warped due to bad first impressions (well I did buy it on Xbox 360 first). The game felt finicky, nothing was smooth and I found it difficult to get into matches. Those were mostly technical issues but when I finally got the PC version I was still not having much fun. The main problems I had with the game was that there weren't many guns/classes I felt comfortable with, going from playing shooters like Battlefield 2 and Call of Duty where aiming down the sights and droping enemies in a few seconds with anything from a machine gun to a pistol, to shooting enemies with rocket launchers and have them kill you with a baseball bat was hard to get used to. Then there were the servers i'd play on, 30+ player servers resulted in many frustrating choke points, I did not enjoy running into a room only for 5 turrets to kill me, then respawn and slowly try to destroy this unholly checkpoint, it reduced the game to a snails pace with no real room for tactical play.
So what's changed and made me love TF2? for starters putting in time with weapons like the Grenade Launcher/Rocket Launcher and actually becoming semi decent with them. Unlocking new weapons like the Direct Hit, Frontier Justice and Force a Nature as well as playing classes I would normally never go near such as the Heavy and Engineer. Playing exclusivly on 24 player servers helps reduce the endless choke points, I can move around the maps more freely and really have fun with the game. I've been enjoying the new KOTH game mode, it's great to play a match I know I will win or lose, no stalemate and generally only lasts about 15 mins.
I gave TF2 another... ok third shot and im glad I did, if you feel the same way I used to about TF2 I urge you to try some of the things I've mentioned, also it has some cool hats now...