ChrisFlavin

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  • ChrisFlavin posted a message on the post We Got a Playdate and We're Crankin' It!.

    Teenage engineering should build this into the next OP-1

  • ChrisFlavin posted a message on the post 732: Semi-Husband.

    Wow, that Doom Ray Tracing mod is something. Loaded up the trailer as soon as Jeff mentioned it, and I think it might be the first use of ray tracing that has actually impressed me.

  • ChrisFlavin posted a message on the post 729: Cancelling Time.

    Shrex

  • ChrisFlavin posted a message on the post Gran Turismo 7.

    @mister_v said:He's got a brand new car...o/

  • ChrisFlavin posted a message on the post Elden Ring.

    I've never played any of the Souls games. This seems like a good jumping in point, but the size of the game is really unappealing to me. Sekiro has the setting and art style that appeals to me most, b...

  • ChrisFlavin posted a message on the post Nintendo Direct 02/09/2022.

    This was a good early year direct. Of course they weren't going to talk about their 'big' holiday releases (Zelda, Beyonetta, Metroid?) in February. That's a strong lineup for their E3 adjacent Direct...

  • ChrisFlavin posted a message on the post 724: Gaba-Ghouls.

    @donpureevil: Yeah, not entirely sure what they are going for. Must be some sort of new genre type I'm not aware of!

  • ChrisFlavin posted a message on the post Dying Light 2: Stay Human.

    Is this an AI generated video game?

  • ChrisFlavin posted a message on the post 723: Fuzzy Crime.

    Sony buying Bungie and getting them to make a Killzone game would be the funniest thing ever.

  • ChrisFlavin posted a message on the post Pokémon Legends: Arceus.

    I feel like this game is missing a hook? Like, the exploration doesn't seem that fun, there's not many new Pokemon, it doesn't seem like there's much of a story?

  • ChrisFlavin posted a message on the post 713: Pokémon BDSM.

    @julmajuuhan: I've always thought the simplest way would be to make the game battles more like the Anime. Same number of Pokemon allowed from each trainer in a battle (so no more 6 vs. 2 gym battles!)...

  • ChrisFlavin posted a message on the post Halo Infinite (Campaign).

    This looks like a very good Halo experience. Seems like the year delay was well worth it.

  • ChrisFlavin posted a message on the post Reel Layers Ep. 101 - Twister’s Hidden Protest.

    @haxadecimal: Absolutely, 100% YES.

  • ChrisFlavin posted a message on the post Janina Gavankar announces new show produced exclusively for Giant Bomb.

    @cocowawa: She introduced StarWars Battlefield 2 for EA at E£ a few years back, has been on the GB E3 night shows, and I think has popped up a few times on stream with Abbey.

  • ChrisFlavin posted a message on the post Reel Layers Ep. 101 - Twister’s Hidden Protest.

    I think GB needed to put out their feedback survey a few weeks earlier?

  • ChrisFlavin posted a message on the post Welcome Giant Bomb's Newest Member: Jess!.

    Welcome Jess, I've only seen your work on GB, but you seem like a great fit for the team! Looking forward to seeing more of you in the coming months and years!

  • ChrisFlavin posted a message on the post 708: wallbabies.

    Where's Danny been recently?

  • ChrisFlavin posted a message on the post 707: Lou Bega NFT.

    How many more weeks do we have to suffer through the voicemail segment of the show?

  • ChrisFlavin posted a message on the post Far Cry 6.

    Far Cry 2 and 3 were spectacular games, but the trajectory of the series is very disappointing to me

  • ChrisFlavin posted a message on the post 705: YOUR MEDICINE.

    Shit, that question about visiting other countries was eye opening.