I would have easily voted "no" until I heard that Ryan died. That's when I came to the conclusion that they are something a bit different, because of the kind of environment they have managed to cultivate with Giant Bomb. They're not friends, not exactly acquaintances, but not strangers either. If I had to make up a term, they would be kind of like honorary friends. They didn't go to the friend university, but they still got the degree based on outside works. If any of them (through some very weird sequence of events) ever ended up needing to crash on my couch, they would be welcome... even if it doesn't work both ways.
So, I just split the difference with "acquaintances I guess"...
@chrisharris: If that one minute was the best minute of gameplay I ever played in my life? Then, yea, sure. Can I currently imagine a one minute slice of gameplay that would be so good that it would overshadow every other game I have ever played or ever will play? No. But that doesn't mean such a minute doesn't exist. It's like a chef that gives you a single bite of food. For me a single perfect bite is more worthwhile than a full meal that is only good.
That only serves to underscore my point. It would have to compensate by being an incompehensibly mindblowing experience to justify the price. By definition, length has played a factor in its value proposition. If I took your favorite game of all time and slapped a hundred thousand dollar price tag on it, you would need to have pretty fucked up priorities (or be one rich bastard) to justify the cost per minute of entertainment. There is no denying that it is a factor. There is only an argument of degrees... and people aren't ever going to come to an agreement, because it inherently differs for everyone based on their priorities and preferences. My only problem with these discussions is that they usually come up because someone incapable of putting themselves in another person's shoes see someone complain about the length of a game they like and then tries to argue that people shouldn't use length as a factor when judging a game.
My fan was only noticeable in either a really quiet room or when I turned the system on its side. The fan would vibrate a little when the PS4 was standing vertically, so I just kept it lying down.
Why do some people think others shouldn't consider the duration? It is a factor when purchasing a game, whether you think you care or not. You just might not have reached your limit yet. Would you pay $60 for two hours of gameplay? Would you pay $60 for a 30 minute experience? Would you pay $60 for a 5 minute experience? Would you pay $60 for a game which only lasts one minute and can never be played again? Once you have imagined a hypothetical point where it's no longer worth it to you, take a step back and consider that other people have different priorities and ideas of a good value.
Even if there aren't story reasons (lots of people are assuming this without knowing anything about the story) for only having a male player character, it would just be a nice feature to include... not something that should be thought of as a requirement to be forced into any individual game. Constantly turning the topic into a toxic, antagonistic mess over trivial shit like this does not help things along. It breeds resentment, poisons the movement by association, and makes it look like you have no legitimate cause for concern. Focus this energy on encouraging women to get into making games and heaping praise on positive examples if you really want to speed up the process. If you want to get angry about something, save the rage for the egregious negative examples rather than simple omissions.
I think the only way it has a chance of a good shelf life is through the console release (as long as they aren't sequestered on separate servers). Skyrim was incredibly popular on consoles and the fantasy MMO genre hasn't been oversaturated there. In the PC market, there is nothing special about it because we've seen it all done before... repeatedly. The console gamers, in general, haven't had a chance to be burned out on them yet.
Log in to comment