As much as I like a long form written review I don't know if I agree that writing is the best way to convey information. At least not for everything. Remember "writing about music is like dancing about architecture".
I really hate it when a game takes too long to just quit. The worst offenders are the games that makes you go back to the title screen, confirm that you want to go back to the title screen, wait through slow fade-outs and fade-ins and company logos, choose to exit again, an lastly confirm that you want to exit. Even if it doesn't take more than a few seconds it just infuriates me that I can't quit immediately from inside the gameplay.
@naoiko: I also have a hard time enjoying horror games by myself even if I like watch other people play them. But I don't think Oxenfree fits in that category. It's more of short spooky mystery story than a dark oppressive jump scare collage.
As for me, every Steam Sale I have to remind myself to not buy Fallout 4. I used to love Bethesda games but after burning out on Skyrim and not getting into New Vegas at all I think I have to realize that it's not for me anymore.
To me, depth in narration is when the artwork hints to the audience that there's a bigger and more profound meaning than what is shown on the surface. This is regardless of whether the story is simple or complex (more or less detail).
Having a lot of characters, dialogue, scenes, twists, double-twists, environments, cuts, et cetera doesn't add meaning to the story. At the same time, I don't think making the story easier to digest takes away meaning.
Adding complexity is much easier and cheaper when the game isn't voice and you don't have to think about life-like graphics. But that doesn't say anything about the quality of the story.
I think it's a good game but just as a quick 1-2 run challenge if I have some time to kill. It's definitively not grabbing me as much as I hoped it would, which is a bummer, but I'm not regretting the purchase in any way.
I voted Nay! because he doesn't have the right kind of humour for a Robocop movie. But I take that back. With a bit more, better, and in your face, satire moments District 9 would basically be a Paul Verhoeven movie. So he needs a good comedy writer.
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