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ChuckDeNomolos

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ChuckDeNomolos

79

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the cease and desists from take2 for the gta mods are about protecting the micro transaction market of their game, because you could just give players tens of millions of dollars in minutes, so people wouldn't be buying the shark cards for quick cash. they wiped everyone's in game cash that had any money from modding in it, as well.

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ChuckDeNomolos

79

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smooth brained johnny gargano looking head ass ass no soul havin' "golly gee" protaganist

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ChuckDeNomolos

79

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Yeah, that mission is a reference to Lovers Lab, a place full of porn or fetish mods for Fallout/Skyrim, and the joke is that guy downloaded an anime skinned follower and it didn't install right. That's fucking brilliant

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ChuckDeNomolos

79

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0

Wiki Points

2

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Reviews: 0

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They need to rip out all the mini-game systems, and trash them, and remove any part of the fighting system that encourages me to just put down my controller and wait for my button prompt. Reversals, getting up from the mat, and the QTE heavy systems just ruin any sense of rhythm that game can achieve in spite of it's sluggish, imprecise controls.

The context-sensetive nature of the fighting system works against it, too. Doing exactly what you want in a match is a fool's errand, because off all the factors running in the background to determine what your character will do seem to wreck in to eachother and cause moments where my character is behaving so radically different from my input. I'll pull off grapples with the strike button, or vice-versa, so the internal logic of the controls goes out of the window. When I press nothing, my character will engage in a strike or grapple purely for a reversal set-up that never changes a match's momentum, it just removes my ability to play the game until I can pull of my own reversal.

It's a dismal system that over-rides the matches. The AI is miserable to play against because while the reversal system can be punishing with it's timing for players, it's just another tool in the game's belt to drag on the matches. It leads to there being a lack of a 'stunned' state that would let the player set up the various objectives the career mode sets up. Do you need to pick up Bret Hart to put him on the ropes for a stun-gun to progress? Well, Bret Hart doesn't feel like jobbing to you today, have a jawbreaker instead.

The unforgiving nature of reversals come from the random use of them as well. Am I going to preform a counter-move and damage the opponent, or am I going to escape? Is it going to leave them standing or on the ground? Am I going to be at just far enough distance that the AI will will throw a sucker punch and make me burn another reversal? The only definite answer I have to dealing with this is, "go play something else until the wrestling parasite in your brain makes you want to bust cutters on fools."

The enjoyment I get out of the game doesn't come from a crispness of control, but of nostalgia for broken PS1 wrestling games and watching just how hard the development team whiffed on details it should be getting right. The Showcase mode whiffs the edges pretty badly, in a way that seems either lazy, or constrained by licensing rights. Why does the King not have a classic outfit for the old Austin matches, and why was he calling a WCW match? Why is there a WWE logo on the television for a WCW match that has WCW logos in the stadium?