Why people really play games.
By Chummy8 23 Comments
Accomplishment.
When looked at video games simplistically, they are all puzzles. You push this button to solve this problem, then move on to the next one. The little feeling of accomplishment comes with every successful problem solved.
Think of it this way, in FPS's you push the trigger to shoot someone then move on to the next enemy to shoot while avoiding getting shot yourself. In racing games, you steer your car around the track until you finish it, only to do it again with the next race. In fighting games, you push the attack button to defeat your opponent while trying not to get defeated yourself. In RPG's there are actually puzzles to be solved while progressing through the story with your chosen character. In each case, you get a feeling of accomplishment. In RPG's and other games, the sense of accomplishment is tied into a story which can get you emotionally attached to the character or your own created character. Every battle is a puzzle to be solved, every quest is a series of puzzles, and every story is a series of quests. (And the internet is a series of tubes).
The bigger the challenge or difficulty, the bigger the feeling of accomplishment. Getting to the top of a leaderboard, beating the Nurburgring in Forza, or fighting and winning a good match in MK9 or SSFIV are all great examples. Personally, beating the challenge tower in MK9 (especially 251) was the last big accomplishment I had in gaming.
Accomplishment is addicting. Once you feel it, you want to do it again. Each kill in an FPS is a mini accomplishment; every match won in a fighting game; every level gained in an RPG. It's also why achievement points are so popular. It's just another way of giving people that feeling of accomplishment.

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