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Cloudenvy

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Cloudenvy

5896

Forum Posts

8

Wiki Points

146

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User Lists: 1

@tobbrobb: I like Girlfriend more than I like you.

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Cloudenvy

5896

Forum Posts

8

Wiki Points

146

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Reviews: 0

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@dochaus: If you and I don't rig AOTY so Thunderbolt Fantasy can win, we're not worthy.

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Cloudenvy

5896

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8

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#3  Edited By Cloudenvy

Attack on Trains should be commended for finally marrying the two things I've always been looking for in anime. The awesome production implosion of Attack on Titan with the amazing twists and turns of Guilty Crown.

You finally did it WIT, congratulations. You've finally peaked, who knew it would be this easy.

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Cloudenvy

5896

Forum Posts

8

Wiki Points

146

Followers

Reviews: 0

User Lists: 1

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Cloudenvy

5896

Forum Posts

8

Wiki Points

146

Followers

Reviews: 0

User Lists: 1

I still cannot believe this game launched without a fucking lobby system. So mind-numbingly stupid.

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Cloudenvy

5896

Forum Posts

8

Wiki Points

146

Followers

Reviews: 0

User Lists: 1

#6  Edited By Cloudenvy
@alkusanagi said:

Hazno's is the only one I'd say is truly more effective since it goes through objects. All the others you've named can be avoided by going behind something. With D.Va I can send it PAST the objective which forces them out of their hidey holes and into my team's line of fire.

I will make it work, goddammit! My baby isn't trash tier!!!!!!!

Just like D.va. Sending it past the objective does nothing, the entire thing that's being complained about is the gigantic wind up time where the enemy is being warned by a giant red warning sign on your screen even showing the direction it's coming from. D.va's ult doesn't force anyone out more than maybe 5 meters away behind a wall for a hot second and then back out. The ones suggested you at least have:

Hanzo, which goes through walls and no warning about the direction.

Pharah, who has a ton of mobility for a sneak attack and the damage comes out almost insantly.

Roadhog, and Winston which triggers instantly and you're mobile.

Trust me, I love playing D.Va. I like her playstyle a lot. But her ult is poorly considered when your opponent has eyes or coordination. As someone who mostly plays with and against teams of 5 or 6, it's not even worth considering in 98% of the games, and that's a problem.

EDIT: And to be fair, you can totally make it work in normal public games. But it's a problem if a hero's ultimate abiltiy becomes completely and utterly useless in higher tiers of play.

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Cloudenvy

5896

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8

Wiki Points

146

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Reviews: 0

User Lists: 1

#7  Edited By Cloudenvy

@alkusanagi: If that's the argument then half the ults in the game do that, better than D.Va even, because they skip the added bonus of having a giant red flag all over the enemy screen as it winds up. If you're going to argue that Hanzo, Pharah, Roadhog, Winston, even McCree whose ult is a gigantic whiff against competent players (but do at least catch someone off guard once in a blue moon) do not make people scatter, then we'll just have to agree to disagree.

D.va's ult has the range, but with the amount of geometry in every level the range is never even a thing to consider. You're always a second away from a wall or a lamp post, and that's all it takes. And that's just not very effective area denial.

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Cloudenvy

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#8  Edited By Cloudenvy

@hippie_genocide: Did you just call her ultimate one of the best in the game? It's easily avoidable by hiding behind a thin sheet of paper or even blocked by reinhardt, her crit hitbox is the biggest in the game and is straight in the middle of her model.

Do I think D.va is garbage? No. Do I think there's a good reason they're buffing her? Yes, 100%.

Also, as @goodenoughforme was saying, Mei is pretty much completely useless in the higher tiers as the pick rate shows. If you have coordination, and your team behind you or have any kind mobility, you win. It doesn't help that her ult is easily avoided, reflected, or eaten up by defense matrix. How they're going to balance her so she isn't bottom in competitive/master tier is one of the most interesting things right now.

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Cloudenvy

5896

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8

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146

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@recspec: I'm ready! (to earn some more money from the people betting that this will be the Wit production to not shit itself/Have a nice, even production.)

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Cloudenvy

5896

Forum Posts

8

Wiki Points

146

Followers

Reviews: 0

User Lists: 1

The only thing that really gets to me in the game is that it seems to compensate premades by putting lower level randoms on the team. It's just not fun, I want to play with my friends and why can't I do that without getting a level 5 with 44 minutes played on 3 heroes onto a level 40-ish team, against level 50's. It's not fun for the random, and it's not satisfying for us.

Of course it doesn't happen all the time, but more than it probably should.