" We'll see. I still have my doubts. The previews make it seem like 90% of the time, the possible interaction between two summoned objects you imagined has actually been taken into account by the devs, but I cannot imagine the actual percentage is higher than 5-10% at the very max. I guess in a playtime of one hour, there are maybe one or two moments where things worked out the way they imagined, then said "hey, let's put that into the preview". A set of predefined, non-tweaked attributes for each object will result in unsatisfactory results, and I cannot imagine the devs actually working out millions and millions of cool connections and interactions. I don't know. I expect to feel a sense of "oh, so that's how it works. how lame" a few hours into the game. Then again, the game has been in development for two years, and the graphics-part of the thing seemed to be finished quite early on. Who knows what is possible with a bunch of developers spending 15 months working their way through dictionaries, creating sprites with attributes? We'll see in a month. "I pray that you're wrong. Nothing personal, I just want this game to be all it's cracked up to be.
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