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colonelsanders21

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colonelsanders21

44

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41

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#1  Edited By colonelsanders21

I'm a fan of free things

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colonelsanders21

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There was one part near the end where the cop says something like "Okay, forget about all the murder stuff for a minute, I came here for the watch." The protagonist says "Oh, I don't have it on me, let me go get it," to which the cop replies "I'm not falling for that" and knocks him out. So I had to loop through the whole thing again, except picking up the watch this time. That made me kind of legitimately angry.

I had something very similar with the polaroid. I had picked it up to show him but then when the wife insisted he go to the fridge to look at it I went "oh goddammit" and redid that whole thing over again.

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colonelsanders21

44

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Reviews: 3

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#3  Edited By colonelsanders21

@eccentrix: The big one that most people seem to struggle on involving how to knock out the cop I just kind of stumbled upon. That was the big time sink puzzle, the rest I didn't have much issue with.

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colonelsanders21

44

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#4  Edited By colonelsanders21

It's... good okay (after some more thought). I got what seems to be the final ending (I'll give people a day or two of poking around to see if there's anything super obscure). My playthrough didn't take super long, only about 3 hours. I'm mildly curious about some what-if scenarios I didn't really explore, but unsure if I'll jump back into it again to play them through. Reminded me a lot of The Stanley Parable in testing branching storylines to see where they lead.

If they let me queue actions like The Sims I think it would have gone a long way to feeling just a tad nicer to play through, considering some of the setups you need to do to push one step forward, but overall that's a minor nitpick. I definitely felt some of that jank though, especially when having to maneuver around other people in those small spaces.

Will be interested to see how people respond to it. I feel this could be a pretty divisive game, I think I enjoyed it overall but I think some aspects of the story weren't handled very well.

EDIT: My opinion has soured as time passes and I reflect on it. Not only is the gameplay not as interactive as something like this should probably be, considering the small scope of the apartment, but the narrative has more than just a few aspects that aren't well handled -- I think it's just straight up bad. What a bummer, I was looking forward to this.

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colonelsanders21

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The circle didn't work. Tony Hawk is dead.

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colonelsanders21

44

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41

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Reviews: 3

User Lists: 3

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colonelsanders21

44

Forum Posts

41

Wiki Points

7

Followers

Reviews: 3

User Lists: 3

#7  Edited By colonelsanders21

You did it last year Keighley, you can do it again.

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colonelsanders21

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@franzlska: Well that's certainly kind of surreal.

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colonelsanders21

44

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#9  Edited By colonelsanders21
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colonelsanders21

44

Forum Posts

41

Wiki Points

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Reviews: 3

User Lists: 3

Club Penguin proper is down, but a fan made rewrite of it is up and working. I used to play a ton of the minigames on that when I was young, but I imagine I skew younger than a lot of the GB audience.

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