I’ve only played the first two levels at this point. My biggest gripe is that they seem to have built off Doom 2016’s narrative in the worst ways.
Having cutscenes be third person gives it this completely different vibe. Take the opening intro cutscene, for instance. It’s trying to mirror the iconic shotgun cock that kicked off the first game, but it feels like a pale imitation of that moment. Seeing a dude put on his helmet and cock a shotgun before cutting away is not exciting. Seeing YOURSELF suit up and cock a shotgun and seamlessly transitioning into gameplay — that gets you pumped. YOU are the Doom Slayer, and the only way you should be experiencing this story is first person, in my opinion.
I also think this game needs a Hayden or someone similar in your ear. Vega is okay, but it lacks those little bits of exposition. Everything seems to mostly be in the codex entries now, as opposed to Hayden adding small bits of backstory here and there throughout the first game. I guess this is too early to really criticize, we will see whether this changes later.
I think a lot of the combat changes were really smart (I LOVE the blood punch, since I was always glory killing anyways), and in general the game itself plays good. It feels pretentious to be knocking the game on narrative presentation so hard, but it’s missing that tone 2016 just absolutely nailed. Guess we will see how the rest of the campaign goes.
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