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CountDog

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CountDog

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I love speed runners, I view any of those players to have much potential to be game testers in the near future, if not already. One of my old friends, tested games for over ten years, he became tired during the gamecube era, he once explained to me.

"Will, back when gamecubes and ps2's were just becoming a thing, I was also testing in the NES and Snes era, those games were finished,let me tell you, there is only three or two tricks you can do in the original metroid that would progress you faster in the game, but the game isn't written for stuff like that,so eventually you'll break the game, and the option to save then is impossible. upgrading then will even lock the game up, as well entering certain doors"

"Now, taking a look at the metroid prime when for the game cube, which you must understand, i've only tested those games, as well Vice City at the time, now I have a few more on that list before I moved on. The original metroid is a finished game, %100, nothing to really break. Looking at the game cube and ps2 era, I can tell you with a smile that those games are only about %50 percent made, if you want to know the truth, data on how people play there games is always recorded, from any of the era's it's important to know these things, for the people not wanting to spend money to further polish the game. give me that 360 controller, I can break that game,GTA V in less than five minutes, this game looking at it, from where im standing, is maybe around the %30 mark of polished, do you understand now will why I don't really play any more!"

relating this to speed running I understand that the developers understand how speed runners think, with that in mind I will have respect for them, because of there intuition in wanting to understand more, I think that's what a speedrunner is, in there heart that is.

Now to your question, I don't play games very fast, I'm a very slow player because I like to look at all the art assets that have been crammed together, as well I understand the framework in a game now, so I like to observe that as well, lets me understand how much heart the developers put into there game all together. I also love good maps, for example i've played through first dead island before, once or twice, the maps in that game felt more like a guideline to me than the idea that the creators made whatever they felt like making, in the guiding me sense I mean they understand where i'm going to step when I look around area im currently standing on, refined in some ways. Dying light feels the same way for me, now im playing Dead Island riptide, there's a lot to say about this game, however when concerning the map design it feels as though the developers made the map however they felt like making it, which is nice, it may be a little more constraining or linear to me as compared to the first game, but I feel the heart now! So honestly I play games over and over and over, just to sense what the creators were feeling then, if that doesn't sound too crazy, For example I beat the first Mass Effect 50 plus times, and that game reeks of the first KOTOR, which is something I love about it, as well Dragon Age Origins, but that game is really long, however it's near perfect in some ways.

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CountDog

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Edited By CountDog

Well Now that I understand your question, pa pa and yo, that whole damn game, nuff said yo? To be perfectly honest I think almost every game does something of what your asking, that's just up to your personality traits to discover as well how the game has evoked those emotions to the audience.

Here is a good question I think most games fail always to respond to. How many games make you feel as if your the creator of the story, not you built off of a story? As I writer I hope to write games that convey this, there is way to much movie influence in games sadly, not that I don't enjoy it, but games are sooo young still and it shows! I believe movies are young as well, only we've discovered what people really want mostly in movies, enthrallment and exciting robot bashing arm through building to hit a monster scene. Sorry I love pacific rim a lot!

Still love all your writing Austin, keep it up, be awesome if I saw you write some books!

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CountDog

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Edited By CountDog

I agree Austin all the way, you really went into depth about the movie, I won't lie, I think there was no risk taking in the movie overall, reminds me of a soap opera, or some TV show. The Theatrics I found in the movie were great, as well the camera work. The music is okay, a lot of flashbacks from Indiana Jones or some previous John Williams composition. I'm sorry to hear you don't like the prequels very much, I think there alright, good fights and great music! How I've described this movie in particular is that when I watched the other films, it felt to me a grown person trying to tell a story to a child. While this film, feels like a child trying to tell a story to the mass, if that's appropriate to say. A lot of it feel's immature, but I can't hate, but I've lost some interest in the series sadly, but i'll stick with it regardless.

Video game wise. hmm, that's a good question, A little out of context here I think, Zombie U, because you absolutely have to look down at your game pad to see you inventory, no? Maybe Alien Isolation with radar tracker? Half Life 2 when inquiring your suit, giving you your HUD? I might be misunderstanding you! Shenmue series? Oh maybe the first Bioshock with the little sisters, leading to the different ending depending how choose? Screw it I can guess all day? ocarina of time with the playing music to make things happen, like time travel? haha