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CracklyKlover

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CracklyKlover

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#1  Edited By CracklyKlover

Just hopped in to say I played all 3 Commandos back in the day (didn’t know about Desperados or Robin Hood), immediately got into Shadow Tactics when it released on console and loved every minute w/Desperados 3 this last summer.

A few improvements between ST: BotS and D3 will be apparent if you go back and play Mimimi’s old game, including: better player character animations (think they were mocapped for D3), a more comprehensive after-action report, and the remixing of levels for more replayability (which you mentioned).

One step back D3 took was a way less engaging story (I just skipped those cutscenes), which I know is not what these games are known for, but it really made Shadow Tactics stand out within the genre.

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CracklyKlover

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#2  Edited By CracklyKlover

Desperados 3 with Doom Eternal as runner up. Of course these are contingent on Cyberpunk being terrible. If not, will probably be Cyberpunk with Desperados 3 as runner up.

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CracklyKlover

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#3  Edited By CracklyKlover

Green bass player here. Started a few years back taking lessons from a friend. While I have way less useful info than most folks on here have already given, I’ll simply say to play with your fingers when you aren’t practicing. Both hands. If you have a song you want to learn (or have even begun learning), listen on headphones while you air guitar even if it’s just the parts you know. I had real difficulty figuring out how to stop the sound of one string still going after I moved on to the next string. Multitasking your strumming hand to both strum a string and holding another one from being hit or to silence it after its been struck can be real difficult at first. And then there’s your hand on the frets, which can (and should) also be delegated with similar multitasking purpose. All of this can feel pretty overwhelming, which i feel links back to what someone posted earlier: play slowly.

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CracklyKlover

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#4  Edited By CracklyKlover

Working the shifter with his left arm and a steering wheel with 8 total rotations lock-to-lock with his right arm makes the trucker boy swole.

... assuming he’s playing Euro Truck Simulator...

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CracklyKlover

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#5  Edited By CracklyKlover

It just seems like Square has an inexplicably large amount of patience for their in-house studios work with FF15 and KH3, but has little for the western properties they acquired over a decade ago. It sort of makes you feel like what was the point of the Eidos acquisition in the first place. I would have assumed diversifying their production portfolio, but that was then-type thinking and today's decisions are being driven by now-type thinking.

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CracklyKlover

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MGS5 and Dark Souls 3. My first entry into both franchises. I even spent an hour or so and finally beat the first boss in DS3, but other stuff just continues to pile on top. Meanwhile, a healthy 300+ hours in Hitman. Sometimes you just can't fight what you really want to play.

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CracklyKlover

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#7  Edited By CracklyKlover

This gives me a glimmer of hope as I came to the AC series (since 1) in an attempt to chase my Blood Money dragon. 1 had promise, and then everything past that was a swashbuckling/cutscene affair. And there is story in Hitman, but a lot of it is hiding for the player to sneak around and find. It makes the eavesdropping both optional and enticing if you DO care about story. Also, the cutscenes in the last Hitman were between 2-3 minutes long. And there are about 7 through the whole first season (game). AC games are too worried with making a big recreation of a historical setting to tighten up their AI for a truly great stealth experience. Sorry, not to inflate 47 too much in this discussion, but that game was my all time favorite for ten years, and no one even tried to replicate it (at least in the AAA space, and fuck Alekhine's Gun!) while IO was off the grid.

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