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CraigAA1028

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Splinter Cell: Chaos Theory Let's Play

With my Resident Evil 2 let's play just about over, I've started my next one. I'm a big fan of the Splinter Cell franchise and Chaos Theory is the best in the series. It also happens to be one of my favorite games of all time. So, that will be my next let's play. I currently have the first two missions up and will add another every few days. 
 
 Be warned, I play Splinter Cell like it's meant to be played. That means I'm going to be stealthy, avoid confrontation, and try not to kill anyone I'm not ordered to. Enjoy.  
 
SINCE I CAN'T DO MULTIPLE POSTS IN A ROW, I CAN NOT POST THE VIDEOS HERE. CHECK BELOW FOR THE PLAYLIST OR CHECK MY CHANNEL REGULARLY FOR MORE EPISODES!
  

    
    
    
Link to my channel 
Link to LP Playlist
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Bodycount Demo Impressions (Xbox360)

Today, I noticed the Bodycount demo on Xbox Live Marketplace. I had never heard of the game so I decided to download it and give it a try while recording my experience. I know I'm not the only one to do this, but here's my personal live impressions of it anyway. Feel free to comment on the video or in this blog post about your feelings about the game or my criticisms. Thanks everyone.
   

  Link to my channel for other content
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Videos I Haven't Made a Blog Post About

Typically, when I put out something new, I make a blog about it and post it in the appropriate thread. But, to avoid clutter, I haven't been posting about every single piece of content I've put out.  Here is the backlog of stuff I haven't put out. 
 
I've been continuing my Humiliation Rage series on Black Ops and since my last post about it, I've released three more episodes. I'm not going to fill this post with videos so instead I'll give you all links to them. Here is episode 13, episode 14, and episode 15
 
In addition to that, I also became an official member of the Booster Busters team on YouTube, which was started by xXLostinPlaceXx. In these videos, we find people who cheat to achieve high ranks on games like Black Ops and do whatever we can to infiltrate and disrupt them. I've put out six episodes with the Booster Busters team. You can find the playlist containing all six HERE
 
That's the main content I've put out. There has been some other stuff, but if you'd like to see it, head over to my channel. Thanks everyone who follows me and subscribes to my content. I appreciate it.

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Continuing my Resident Evil 2 Let's Play with Leon's B Scenario

People asked for me to complete my Resident Evil 2 let's play by jumping into Leon's B scenario after completing Claire A. I've decided to comply with this request. I put out six parts to start, and will likely put out an additional four every week or so. Get ready to hear alot of complaining about inconsistencies Enjoy guys and please like and comment if you have the time.  
  

    
    
    
    
    
  Link to my Channel 
  Link to Claire's A Playlist
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Can Being Bizarre Elevate a Game to Greatness?


Imagine how less awesome this gun would be if it wasn't called
Imagine how less awesome this gun would be if it wasn't called "The Boner" 
While gameplay is certainly important to a lot of consumers out there, something must be said about the appeal of quirkiness. Whether it’s references to certain parts of the male anatomy or a ridiculous over the top premise, some games put a lot of effort into being downright bizarre, most of the time emphasizing this level of weird over solid gameplay. But how important is this strange identity to the enjoyment of a product? Is it really so appealing that it can push a merely decent game into the realms of greatness? The answer to that question is yes, sometimes.
 

For examples of this one need look no further then developer Goichi Suda, also known as Suda 51, and the guys at Twisted Pixel Games. Each has made a name for themselves by offering games that have eccentric senses of style and humor. While most games from either of these parties typically have reasonably well done game mechanics, the time spent actually playing the game is not what sticks with you. It’s the bizarre writing, kooky characters, or the shock of seeing something completely out of left field that becomes lodged deep in the pleasure centers of the brain.

Let’s look at Suda 51 first. If you analyze the games people think of when you mention his name, you’ll come up with various themes:

- A bizarre cast of characters that could fit into any B action movie

- A script full of “so bad it’s good” dialogue

- A nonsensical, though strangely intriguing plot

- Strange, non-conventional gameplay elements

- Various references to sex

- Excessive Violence

Killer 7No More Heroes 1 & 2, and the recent release Shadows of the Damned all contain these elements. In Killer 7, you play as an assassin with split personally disorder trying to stop a terrorist bombing plot that is carried out by strange creatures with glowing weak points and you do so by running through buildings on-rails until you come across an enemy, at which point the game switches to a first-person shooter. Whew. See what I mean?

 Is that a beam katana is your hand or are you just happy to see me?
 Is that a beam katana is your hand or are you just happy to see me?
Then there’s the two games in the No More Heroes series. You play as Travis Touchdown, a loser who buys a laser sword on the internet and decides he wants to be the world’s #1 assassin and hopes that once he gets there, he’ll be able to bang the hot chick who’s always guiding him along to his next target. He recharges the swords energy by shaking it up and down in a suggestive manner. Oh, and when you save, you take a dump. Are you still with me?   
 

Well how about Shadows of the Damned, where you play as Garcia “F**king” Hotspur, a demon hunter who must enter hell to save his girlfriend along with his buddy, a talking skull who turns into a pistol referred to as “The Boner”. Drinking excessive amounts of alcohol restores health and you are required to shoot goat heads to light up passageways. Don’t be alarmed if your brain starts to hurt upon reading that.

Each and every one of these games has a crazy sense of identity. Each is it’s own unique experience and each wouldn’t be anywhere near the game it is without all this quirk. Just imagine what Shadows of the Damned would be like if you stripped away the boner jokes, the one-liners, and the ridiculous set piece moments. You’d probably still have a decent third-person shooter, but without all of these elements surrounding it, you’d have a significantly less interesting experience.

On the other side of the spectrum is Twisted Pixel. Their games certainly have plenty of humor and bizarre elements, but they are much cleaner and less in your face. They provide a much more family friendly sense of weird, and it works just as well as the mature offerings of Suda’s projects.

If you take a look at projects from the Twisted Pixel team, you’ll come up with these elements:

- A simple story that anyone can understand

- Cartoony art direction

- Cleverly written dialogue

- Full motion video

If you look at the first downloadable game that Twisted Pixel released, The Maw, you’ll see that it only really contains the first two elements. There were certainly some funny moments, but it boiled down to a young alien boy helping his new friend The Maw to safety. It was a simple, charming adventure.

Then came ‘Splosion Man and recently Ms. ‘Splosion Man. Once again, we are given a simple premise. The goal is to escape from the evil scientists that created you. The twist was that you were basically a psychotic walking bomb. Instead of jumping, you self detonate, and if done near an unlikely scientist, they would burst into various meats. Like I said before, the quirk here is family friendly. The platforming and puzzles were elaborate, sometimes frustrating, but always satisfying. However, if you asked anyone who played the original ‘Splosion Man what the best moment was, I doubt he or she’d mention a single puzzle. It’s practically guaranteed they’ll say it was the ending. This live action brilliance came out of nowhere and had gamers rolling around hysterically. If you don’t believe me then see for yourself:      

All of these elements came together in Comic Jumper, and Comic Jumper is probably the best case for strangeness vastly improving an otherwise unremarkable experience. Playing Comic Jumper was unfulfilling. Mechanics were simple to the point of being dull, and the action got repetitive quickly. What saved Comic Jumper was it’s clever writing that frequently made you laugh out loud and the large amount of FMV that persisted throughout the game. Hell, one of your screen clearing attacks was a bunch of human hands punching the screen with a head-butt from a bearded man finishing off the attack. Without all the FMV charms and witty script, Comic Jumper would have gone unnoticed.
 

So what’s my point in all this? Well, I suppose it’s to make an argument for the bizarre. I’m not saying that every game trying to be strange works. There have been plenty of games that set out to be odd and fail miserably. If you want an example on how to do it poorly, look no further than here.   But when done well, injecting some amount of bizarre into a game can enhance the experience and leave it lingering in someone’s mind. It’s certainly fun to run around as a space marine or a solider on the front lines, but it’s the game that takes the risk to be out of the ordinary that make you think “Wow, aren’t games awesome?”.      

What do you guys think?
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Been Doing My Black Ops Humiliation Rage Series For Awhile Now...

Back on May 26th,I put up the first episode of my Humiliation Rage series where I join matches of Gun Game and run around stabbing people for funny reactions. I knew it wasn't an original idea, but I decided it would make for entertaining content. The initial response, especially in my original blog post for it here on Giant Bomb,was tepid. I was upset at first but, looking back, the original episode wasn't very strong, with only a small set of truly entertaining reactions at the end. After that, I made it my goal to get improved episodes out frequently, and they took up most of my time. Now I concentrate on other things, so I try to get a new episode up ever 1-2 weeks.
   

This series has become my most popular. Most of the episodes have over 1,000 views and, while I know that's a minuscule number in the competitive world that is YouTube, it brings me joy. This series brought and continues to bring me quite a few subscribers as well. I am pleased that I can make people laugh and while I wish more people would watch my other content as well (video reviews, let’s plays, etc), atleast I know people continually come back to my channel for something.

 

I recently put up episode 12 and am making this blog post to show that my content has gotten better. I know that some of my episodes are stronger than others, but that’s to be expected. Here I’ll post three:  

My personal favorite of the first five episodes:  
  
  
 
My overall favorite of the series up to now: 
   
  
My most popular video (quickly bypassed 2,000 views and has the most likes. It's shorter than most and has a different premise I decided to try): 
  
If you like these videos and want to see my other content, please check out my channel HERE and subscribe. Thanks everyone.
70 Comments