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Creigz

Laptops have just enabled me to lay in bed and write bullshit for an hour.

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Is DLC Harming Gaming?

Absolutely. Need I say more? Not necessarily, but I will indulge any possible arguments with little more than "take a look jackass" because honestly, look at the money you're spending on DLC on a games release. I am ashamed for people these days, not because of anything more than the fact that they buy it. Battlefield 3 is a recent one in my mind that's treating us as such, The game releases and they have a map pack out on release day, which is free to those who pre-order. That's not a pre-order bonus, it's basically going "you buy the game and you don't have to pay for content we already had made for the game and just decided not to put into it for anyone without a premium." which to me, is total bullshit. I had the game pre-ordered before knowing this because I wanted it, and when I found this out, I would've cancelled the order if I was able to. This isn't the only game. Most games have the DLC ready to go on release day.

Fallout's New Vegas DLC pack was pretty much ready on release of the game, considering how short of a time it was until they had it out. Total Annihilation was the first game to my recollection with DLC, and it was TOTALLY free, just intended to keep the game fresh, they announced doing it every week or something along those lines, but only did it for about 15 releases. If you're doing DLC, that's doing it right, give it to the customer, they paid for the damn game, just show some appreciation, and people will buy it. Now people are getting microtransactions out the ass from their game producers, and paying means getting everything you're somewhat entitled to in purchasing the software.

That goes without saying, World of Warcraft as an example, you do not own the game, in no way is it yours, nor do you own a copy of the software, the EULA on it states that you own nothing. It basically says you have purchased the ability to use the software under their terms for an account that you have "ownership" of, almost like a high school would give user accounts on the server. This is how video games are becoming, hence why LAN wasn't in Starcraft, because you don't own the game, you have rights to an account that you've paid money for. The software given and packaging are merely a means of obtaining the software for installation, not for ownership.

Now, game companies like Roxio, giving you Angry Birds content for free are doing it the right way. Buy our game, and we give you updates periodically to give you some more content. That's significantly more reasonable and conceptually more ethical. Now, this goes to say that expansion packs aren't in the same category as DLC, but they're being considered as such, hence the reason it's successful. I didn't mind paying for the Battlefield 2 expansions when they came out, because it was almost a game on its own, which was cool, like Episode 1 and 2 for Half Life 2, and Blue Shift, Opposing Force and the other one for Half Life 1...I forgot the name at the moment. Realistically, DLC should be small patches, and we pay what is considered a microtransaction for it, as in sub 10 bucks on average. This is disappointing. Mortal Kombat, another game I was stoked for on release, sold characters and skins...skins are morderately okay, but characters, what the hell, really? I don't mind being optioned to pay for some things, but DLC shouldn't give you online advantages or anything more than aesthetics or small things. Anything that can change general mechanics or balance is a bit ludicrous.

I find it seriously disheartening, and almost distaste games these days because of it. Anyone else agree?

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Vexxan

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Edited By Vexxan

As long as it's somewhat like an expansion and not day one DLC I'm fine with it. Day one DLC is just bullshit though. 

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StarvingGamer

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Edited By StarvingGamer

I'm still paying $60 for new games despite inflation and escalating development costs. I think I can live with game companies giving me the option to extend my experience and help them stay profitable.

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FritzDude

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Edited By FritzDude

Not really.

As mentioned. DLCs are just an extended optional content for you to purchase and download. If the price point and content is right for the game you bought without the DLCs then what's the problem? I don't see any harm to keep supporting a game with new content after release. Usually RPGs are good at giving you a lot of content without the need of DLCs. Now with that said, pre-order bonuses, day one DLCs and disc locked content can go to the gallows...

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Little_Socrates

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Edited By Little_Socrates

Rock Band.

Lair of the Shadow Broker.

The Fallout 3 DLC collection.

I rest my case. But, seriously, DLC in general is either inessential, related to a game that isn't that good to begin with, or pretty awesome. I can't think of many times where one of those things isn't true, and the ones I can think of are Capcom products that really were awesome at launch. The only problem I have with DLC is the extreme inability to transport it; I usually buy multiplayer DLC when I buy DLC, and it's not fun to force everyone to use my harddrive in order to use a character from Mortal Kombat only for it not to work when the console at the friend's house can't be connected to the internet.

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deactivated-5e49e9175da37

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DLC would not exist if it could not be sold. Just like games would not exist if they could not be sold. You've developed a scenario where developers spend money generating content and receive nothing in return.

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ImpendingFoil

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Edited By ImpendingFoil

I am probably going to buy Skyrim a year from now when the GOTY edition is released. I played the DLC game with Oblivion and Fallout 3 and gave up with staying current on New Vegas. There will be plenty of other games in the meantime like Skyward Sword and Uncharted 3, whose DLC is going to be multiplayer stuff only. There are some DLC heavy games like Mass Effect 3 which I will pick up on day one but that is because Mass Effect is my favorite series this generation.

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Creigz

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Edited By Creigz

@Little_Socrates said:

Rock Band.

Lair of the Shadow Broker.

The Fallout 3 DLC collection.

That is the best DLC packs I've ever seen, and those are the ones I don't hate on. It's more the Day 1 DLC, and the ones that come out literally a MONTH after release. I like the ones that actually extend gameplay for more than a demos time frame. I don't want to pay 15 bucks for content I can tear through in 45 minutes. Some people are getting to the heart of this. DLC isn't a bad thing entirely, and conceptually, but it is typically rolled out in a negative manner, giving a lot of people a bad taste in their mouths. I have bought some amazing DLC, and bought some absolutely atrocious DLC that was totally not worth what was charged for it. I bought the first Modern Warfare 2 map pack to play with my friends, and that was my first experience of "this is garbage, and not worth the 14.99 USD." That being said, Fallout 3 had the BEST possible DLC in my opinion, because it actually added some substance to the game, which was well welcomed. That's my issue with DLC, it's becoming shovelware. I mean, not to say all my video game purchases were good ones, I did pre-order Duke Nukem Forever, and I found that games intro cutscene the most entertaining part...I tried to muscle through it, but it failed. That's generally how it goes though. But really, I wonder what others want to see from DLC, as I personally plan on going into game development, just not 100% sure what aspect of the industry I plan on hitting. In any event, I feel DLC might actually become the norm in gaming, where they don't even release games anymore, just DLC packs. So to finish a game, you buy multiple DLC packs and get the end of the game, so it becomes like a television series. That's an experiment I'd see being strangely successful. Divide the content into sections totalling 50 USD or something like that, and releasing it. It's the same damn thing right? With the way things are, I'm almost certain it'd be successful.

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lockwoodx

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Edited By lockwoodx

$DLC is a way for publishers to force you to purchase additional content for a title you're already invested in. If they want to try and sell me a hat on the side, ok I'm fine with that. When they remind me a hat is for sale while I'm enjoying a game, no thanks, and now I'm offended to the point I don't want to support their products. I purchased your game and you're willing to pester me for more instead of letting the game stand on it's own merits? Fuck off greedy developer/publisher. What's even worse is when they make the $DLC mandatory such as the $DLC is multiplayer map packs, or something that gives you a competitive edge. That's when they get the 2 finger salute and I'll go out of my way to warn friends to avoid anything by that studio.

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lockwoodx

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Edited By lockwoodx
@Creigz said:

In any event, I feel DLC might actually become the norm in gaming, where they don't even release games anymore, just DLC packs. So to finish a game, you buy multiple DLC packs and get the end of the game, so it becomes like a television series. That's an experiment I'd see being strangely successful. Divide the content into sections totalling 50 USD or something like that, and releasing it. It's the same damn thing right? With the way things are, I'm almost certain it'd be successful.

They already do this. Just follow any of the Tell Tale series of games such as Sam and Max, Monkey Island, or Back to the Future. They are all released as episodes you can buy separately or they usually toss you a discount for buying the complete pack up front. It's a business model that works with their style of episodic gaming but I don't see it working with every kind of game.
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sammo21

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Edited By sammo21

its not hurt my gaming experience at all...

The EULA is the same for World of Warcraft or ANY video game you buy actually....

Also, back in the day expansion packs were more like $30-40 and weren't always so consistent in their products. Blue Shift being a great example as it added no real multiplayer stuff (outside of the high res texture pack which is no longer in existence for those products unless you install from the original discs) and the game could be beat in like 2.5-3 hours.

DLC is ruining games is too broad a statement to make...is some of it bad? Absolutely. Guess what? Don't buy it and wait for the game of the year version. The sad part is the amount of people who complain and whine and then still buy the stuff. That's the problem.

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Creigz

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Edited By Creigz

@Buzzkill: That is absolutely another point that I'm glad someone brought into this conversation. One of the reasons I don't even play most FPS games anymore, especially on Consoles, and why I didn't play Reach once after the first map pack was released, is that very reason. They pressure you for the DLC payment so you can keep playing the content that you had been previously playing just fine. They lock pieces of the multiplayer if you don't buy their DLC. This is common place with some games, and it's unfortunate.

Additionally, thanks everyone for putting input in, most people, more or less are on the same page, regardless of how differently it's put. Everyone seems to dislike how DLC has been implemented in many cases, but they all agree extra content is nice, and we're all willing to pay for it, granted it's worthwhile.

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lockwoodx

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Edited By lockwoodx

People need to understand that $DLC sometimes is the only way for a studio to receive funding post launch of a title. Investors/Publishers want to see that up front return as fast as possible, then you're nobody to them unless you've brought back a hefty return. Sometimes studios have great ideas on how to make their game better once it has fallen into the public's hands. If they do this work on their time, they usually call it a patch, but most of the time they are forced to whore out trivial unused (or even worse, recycled) assets in order to fund whatever they need. It could be marketing for more exposure, additional content, or an entirely new project.

The fact of the matter is, Developers/Studios need a better way to directly receive support from their fans. $DLC is the best possible "main stream" way of doing this but it's not the best solution, it simply justifies $DLC's existence for the rest of you. A real solution to the problem is for developers to create their own kickstarter accounts so that fans can support them directly without 3rd parties taking 50%+ right off the top. If you want to see genuine meaningful content and art added to the games you love, then it's a no brainer to support $DLC even in it's most disgusting incarnations. Personally, I'd rather support the studio and not the publisher but $DLC is here to stay.

$DLC is no different than a fine cigar or nip of scotch. Every man has a vice and every fool has a price.

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Tordah

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Edited By Tordah

@TaliciaDragonsong said:

DLC is horrifying, too expensive for the little amount you're geting from it. I prefer good old expansion packs.

Couldn't have said it better myself.