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crispy4001

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crispy4001

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crispy4001

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#2  Edited By crispy4001

@i_stay_puft: It didn't sell like the AAA game Sony wanted it to be, so they shut down the developer. Now they're outsourcing Coca Cola-branded Playstation All Stars phone and tablet runner games.

I didn't love PSA, but thought it was more successful of a party game than Smash in some ways. It certainly didn't deserve its fate.

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crispy4001

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#3  Edited By crispy4001

@andorski: Nothing on Youtube yet. They're waiting on giving more visual feedback to attacks - it's still fairly early in development.

That said they've still been streaming development on Clash Tournaments. There's a vid with gameplay (start 15 minutes in) as of a week ago, but it didn't have the motion trail effect in.

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crispy4001

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#4  Edited By crispy4001

@bigjeffrey: Well, it'd have to fail on indie game terms, not big budget retail. If it does, maybe the whole platforming fighter sub-genre is damned to live and die by Nintendo. I'd find that discouraging personally - I don't like waiting 6 years for a new one. It's doubtful any big publisher will try again after PS All-Stars flopped.

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crispy4001

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#5  Edited By crispy4001
Click to see in motion.
Click to see in motion.

Figured this was worth sharing. Pretty excited to see the effect outside of this GIF.

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#6  Edited By crispy4001
No Caption Provided
No Caption Provided

First screens, still early pre-Alpha according to the FB page. They're going to show it at EVO.

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#7  Edited By crispy4001
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One of the reasons I love Brawl modding.

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crispy4001

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#8  Edited By crispy4001
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crispy4001

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#9  Edited By crispy4001

@wikitoups said:

So if this is Like a arc systems game is it similar to guilty gear isuka? Cause y that's the only thing I can think of as a 4 player game.

It'll probably work out more like Smash Bros given the people involved (ie: some top level Melee/Brawl players and a Project M coder). There's an article that basically confirms they're using a similar knockback and ringout system. A good thing IMO, since it plays to the team's experience and those mechanics tend to be left out in most Smash 'clones.' Bringing them outside of a party, mascot fighter context is still relatively new idea. Certainly it's taken long enough for someone to take that ball and run with it.

I'm guessing there will be some overlap from traditional fighters as well. Mike Z is consulting with the mechanics. They've also said they're going with 8-way directional controls to accommodate fight sticks. Been some murmurings about on-hit-canceling and such as well. (ie: Lucario in Project M)

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crispy4001

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