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CurseTheseMetalHands

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CurseTheseMetalHands

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I imagine I'm in the minority but, when I eventually get around to playing the game, I will almost certainly play offline.

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CurseTheseMetalHands

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That seems like a really good way to break Jeff, and I'm not in favor of that. Now, if they found a way to do a cross-country Jeff and Vinny thing - Death Stranding: Coast to Coast - I'd consider buying a month of Premium for that.

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CurseTheseMetalHands

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@zombie2011: But if Jeff and Vinny both left to do something together...I'd pay for a subscription to that in a heartbeat.

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CurseTheseMetalHands

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While I didn't "quickly" give up on it, Invisible, Inc. is a game I bounced off of hard when I beat the beginner difficulty. I was so stoked for that game and, despite it not being what I thought it was, I mostly enjoyed it right up until the end...when the credits rolled and I was left thinking, "What the fuck? That's it? That's where this fucking thing ends? Fuck. This. Game."

I couldn't believe the game actually ended after those 72 hours, after just 6-7 missions plus the final mission. Right up until those credits, I thought that 72 hour period was just the prologue, that once you got Incognita installed in the new mainframe, the game would open up and I'd be spending hours recruiting new members and leveling them up, acquiring new equipment, unlocking new abilities, and just generally rebuilding the agency in preparation for a truly epic showdown. NOPE. I was so fucking disgusted. I've never asked for a refund, but if I could've gotten one for that game then I would've asked for it without hesitation.

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CurseTheseMetalHands

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Sadly, when it comes to 3rd party controllers, it's pretty much a complete crapshoot. The two biggest issues you'll run into are horrendous deadzones on the analog sticks and what piss poor quality control.

If you very specifically want an Xbox 360 model controller - and I can understand that, because I vastly prefer it to the Xbox One changes and wish Microsoft had just stuck with the exact same design but just put the new Dpad on that model - your options are severely limited. I think your only option would be one of the PDP controllers, either the Rock Candy or Afterglow. You can usually find the Rock Candy (no LED, no vibration) model for around $15. The Afterglow, assuming you can find it in stock, will normally sell for $30. I don't believe either model is hardwired anymore (the Afterglow used to be) but they are wired in the sense that they use USB cables for power (no battery option).

I've been using a Rock Candy controller for several months now (Amazon had them on sale for $11 and change) and, thus far, haven't had any major issues with it - but, again, your mileage may vary because lax quality control will let a higher percentage of bad controllers through. The analog sticks aren't as firm as an official 360 controller (though, not as loose as, say, the Dualshock 3) and they're just hard plastic (so I'd highly recommend buying some rubberized grips for them), but there's doesn't appear to be much of a deadzone or, at worst, only a very negligible one. I think the Dpad, while identical to the 360 model, is actually slightly better. It's tighter, firmer. Of course, that also makes it a little rougher on the thumb; I wouldn't recommend any 2D platformer marathons with the thing. And it seems slightly (maybe 5%) smaller than the 360 controller. The Afterglow is nearly identical to the official 360 controller other than the more budget build quality. Either controller should meet your needs, though I'd highly recommend putting the controller through its paces when you get it. Actually, I'd recommend that for any 3rd party controller.

If you're open to using an Xbox One style controller, then...well, your options are still pretty limited for anything halfway decent. I'd stick with either PDP or PowerA. Of the budget 3rd party controllers, theirs seem to be the best, though it's an extremely low bar. They're both prone to poor quality control and you definitely feel the budget in the build, but they tend to be functional. Again, if you buy one, use it excessively. Push it to see if anything is going to fail while you still have the option to return it or exchange it. If you manage to get one with decent quality, and you don't abuse it (i.e. dropping it, throwing it in a tantrum, yanking the cord from the controller, coiling the cord around the controller, etc.) then it should last you a respectable length of time. But don't expect them to last like official controllers. My 360 controller lasted a good 7 years and survived a couple drops before it started having issues. These budget controllers...if you get two years of use then I'd say you're a winner.

Personally, if it's for playing games on PC, I would just wait for a sale and then buy an Xbox One or PS4 controller. They're regularly on sale for around $40 and you get a much better build quality for that extra $10.

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CurseTheseMetalHands

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I'm more interested in Watch Dogs Legion than I thought I would be, but I still have a lot of questions regarding the whole recruit/play as any NPC thing. Is it really as simple as tagging someone with the phone, pressing RB, and completing an origin mission? Because that...would be disappointing. Is there any sort of DedSec reputation that plays into it? Or what about a morality system? I feel like those really ought to be factors in who you can recruit. Some citizens should be anti-DedSec, people who appreciate the iron-fisted rule of an authoritarian government, or. at the very least, they should be on the fence about joining up until you've shown you actually have a chance of winning the fight. Similarly, maybe they believe in what DedSec is trying to do, but they object to the methods - specifically, tapping a dude on the shoulder and then, when he turns around, shooting him in the fucking face. In fact, that sort of shit should actively push some citizens to join up with whatever the opposing force is, feeling that DedSec are the ones perpetuating the violence in the city. Point is, not everyone should be open to joining, and potentially dying for, DedSec. It'd also be appropriate to have members of your crew leave DedSec if your body count rises too high, or abandon your cause because you aren't violent enough. If it's not nuanced - even if that nuance amounts to nothing more than managing meters - then, I have to admit, I'm way less interested.

Also, have they fleshed out Watch Dogs to an Assassin's Creed Odyssey size? Are there enough missions to actually warrant building a crew of dozens of characters? If the campaign is only 12-20 hours long...I can't see why you'd ever bother having more than a handful of characters, only recruiting new members when favorites die. Will there be missions that are varied enough that you want to have a diverse crew with a variety of skill sets? Will there be multiple ways to complete them, depending both on personal play style and on the skill sets you have available? And do the various NPCs start at different levels, do members of your crew all level up together, or do you level and upgrade each character individually? Still a lot of unanswered questions.

While I applaud the ambition and innovation, I'm left wondering if they were ambitious and innovative enough.

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CurseTheseMetalHands

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It has a very direct-to-video/made for TV movie vibe about it. Maybe it's the casting. (Is it really so damn hard to find actors who would make an imposing terminators?) Maybe it's the sort of cheap, bland look it has going on. I don't know. But it doesn't excite me in the slightest. And it doesn't help that David S. Goyer is attached as a writer.

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CurseTheseMetalHands

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That's some "$600 for a PS3" level stupid on the pricing.

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CurseTheseMetalHands

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Shooters on PC. I've been trying to get back into playing more games on PC and, where appropriate, as PC games, meaning with keyboard and mouse. I think the last time I played an FPS on PC was Quake II, so I'm seriously hating it and I keep wondering how I ever played this way back in the day. I mean, sure, the mouse is worlds better for aiming, but using a keyboard for everything else...fucking sucks. I fear consoles may have ruined me forever.

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CurseTheseMetalHands

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Have they pushed any major updates for the game? It was a neat idea and had a lot of potential, but I thought it lacked the depth to keep it interesting beyond the initial few hours.

Honestly, I kinda forgot the game existed. Sadly, that's what this world of early access releases has done to gaming.