Animal Crossing Royale (aka Tom Nook's Collection Day, aka Fuck You, Pay Me): 100 indebted mayors are thrown into Tom Nook's Debtors' Prison Thunderdome. Players have 30 minutes to collect, borrow, barter, steal and murder to acquire the necessary bells to make their payments. Instead of an enclosing Circle of Doom, there's just a giant clocktower in the center of the map that's visible from even the farthest edges, counting down to Collection Day. At First Bell, Nook appears to each player out of a puff of purple smoke and any player that doesn't have X amount of bells on them gets their fingers broken, causing severe crosshair sway and making item collection take longer. Second Bell, if you can't make your payment you get your kneecaps shattered, leaving you to crawl the rest of the game. Third Bell, Nook gets his money or you get your throat slit. Sometimes there are no winners.
Nope. The campaign - and Spec Ops, until Activision completely abandoned the mode for whatever asinine reason - was my entire interest in the Call of Duty franchise, especially Black Ops. I had some fun with Nazi Zombies and even briefly enjoyed the zombie stuff in Black Ops I, but never really considered it a selling point. And I just outright don't give a fuck about multiplayer. Across the nearly dozen Call of Duties games I've played, I doubt I've played more than thirty matches of competitive multiplayer in total. Just never enjoyed it. So, without a campaign, there's nothing there for me.
Though, to be fair, I never paid $60 for any Call of Duty game. I don't think I ever paid more than $25, because the campaign was really the thing I was interested in and, even when they're good, they're still only, at best, 8-hour campaigns. So, I was never really Activision's target market and, as such, can't really be all that upset about getting shafted.
I really haven't done much multiplayer gaming since college, since most multiplayer is competitive and I just can't get into playing competitive multiplayer with random people. It's rarely fun, for a number of reasons. So, I tend to have the exact opposite experience. There may be multiplayer games/modes I'm interested in or eager to experience, but I often find my enthusiasm lacking unless I have friends available to help get me properly excited to dive in.
If you've got friends available and you're really enjoying your time with multiplayer, then just embrace it. There will almost certainly come a time where other responsibilities and commitments will make it harder to schedule those games with friends. At which point, you'll likely rekindle your love for single player games. Just play what makes you happy.
I think that Ubisoft kept pursuing him and worked with him to more fully develop the characters speaks to the fact that somebody - or several somebodies - there is a Michael Ironside fan and they probably hated having to replace him as much as the Splinter Cell audience hated losing him. If he's up for it, they should absolutely bring him back for a new Splinter Cell game. And a Splinter Cell game that gets the new Ubisoft post-release support? Fuck. Now is the time.
And, really, when you think about the Bombcast speculation of Ubisoft's E3 presence now that they're safe and free from the Vivendi takeover and Ben's suggestion of Yves Guillemot coming out and saying, "You should've kill me when you had the chance"...can you think of a better line for Michael Ironside's Sam Fisher to say in a teaser trailer for a new Splinter Cell? Speaks to Ubisoft being unshackled, Michael Ironside surviving cancer, and the return of an iconic Ubisoft property/character. That's how Ubisoft should start their press conference. Dark auditorium. A few moments of silence. Then Michael Ironside's gruff voice: "You should've killed me when you had the chance." That high-pitched whine as those three green circles appear on screen, hang for a moment, then converge and swirl to become the Ubisoft logo. Lights. Yves Guillemot comes out to thunderous applause.
I never thought Kratos was a particularly appealing character, but I steadily grew to outright hate him - and the God of War franchise - the more they milked it without actually evolving the character or the gameplay. At this point, I don't know that I'm capable of giving him/the franchise another chance - and switching him from always/only angry to all serious and moody isn't exactly bringing me around on him. Plus, his fucking kid seems like he sucks. Admittedly, I don't much care for children to begin with, especially children in video games, and Ellie set the bar impossibly high. Atreus sure as shit ain't no Ellie.
I do kind of like that God of War PS4 Pro, though. But, in all likelihood, I won't touch the game until it's free with PS+.
(I think my favorite memory of the God of War games was one of them had Kratos shouting, "I have no time for the lies of the gods!" and, for weeks after, I went around singing, "I have no time for the lies of the gooooooooods!" like it was a death metal song. It caught on with my friends and we'd just randomly bust that out. Stupid as fuck, but it still makes me laugh.)
My two biggest mistakes in my first playthrough were trying to save all my goodies for when I'd 'really' need them and always clearing an area. If you're playing on normal, I suggest not being stingy with shivs and bullets (and molotovs!), because there are ample supplies around. I mean, don't play it like an action game, because you still want to stealth to some degree both for practically and atmosphere, but you don't have to play it like a survival horror game either, if you're on normal. Though, there are times where the best stealth approach is to sneak past everyone and not engage, not even going for stealth kills. The biggest problem is that it's not always clear which tactics might be best. If whatever approach you're trying just doesn't seem to be working, then try something else. Trial and error is an unfortunate aspect of the gameplay.