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Narrative Done Right 0

Telling a complete story in a game is hard. It used to be that games simply had cutscenes between levels almost as a "reward" for clearing out a mission. This was ok for a while but sometimes it just broke the pace of the game and sometimes made the story a convoluted mess ( aka final fantasy and metal gear solid ). Eventually as games progressed they began to include other elements to flesh out the narrative such as interacting with other characters and game "events" as you progress. I rememebe...

1 out of 2 found this review helpful.