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Dafub

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Dafub

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#1  Edited By Dafub
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Dafub

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Dafub

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#3  Edited By Dafub

just got upgraded from ADSL 3 meg connection to Cable modem with 15 meg connection! 
 
and I likey very much!!!

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Dafub

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#4  Edited By Dafub
@finmon: 
Sorry if a I came across hostile :(
 
I did not say there was more talk in me 2 I said " either way ends up the same 
or worse ". In other words the same level as ME 1 or more. 
I don't know which, but it's definatly not less. 
 
As far as samara is concerned I did not care about her when her mini arc was over did'nt like her biotics so did not use her on my team 
same for all the other team members except Tali from ME 1. 
 
and since they were not intergrated in the main quest in any way they was no feeling of having gone through anything with them by the end. 
 
 SPOILER ALERT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
 

The big emotional impact of the last mission is the death of various people in the suicide mission itself. 
 
If you don't care about them there is no impact at all!. 
 
For the record I completed the game on Veteran first time out losing only Tali(the only character I cared about :) ) 
 
This stang  but she is a character from ME 1 so I was already attached to her before ME 2  Garrus would also had some resonance. 
 
The other 8 however could have droped like flies and I wouldn't have cared at all. 
 
The nearly 60 hours is the result of veteren mode, grinding the on ship chat with the team. 
and then grinding and grinding and grinding the planet survey to get enough minerals to fully kit out the ship and and equip me and my team to a decent 
but not full standard. 
 
That and in blind hope revisiting the hubs again and again in the hope that as I progressed  they would spawn new side quests which they did not. 
 
Tali appears to have been lost because I chose the wrong person to lead the other team at one section of the final mission. 
If I had chosen someone else all 10 team members would have survived. 
 
if I played the game in a more relaxed less grindy manner you could complete the game in a fraction of the time. 
there would be losses but as I have stated the 8 ME 2 characters deaths would not matter at all to me. 
 
the chunck of time dedicated to mining and therefore not story/quests in that playthrough is mind boggling. 
 
I want to get a thousand points on this one so I will play through it again to save every one and then maybe I'll play it with a new character 
without the grinding on veteran and see how long it takes. as mentioned in the review the mining reeks of gamplay time padding.  
 
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Dafub

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#5  Edited By Dafub
@finmon said:
"

@Dafub said:

1 Kaiden survived my ME 1 game so I'm still stuck with the ass sigh. 2 everyone hates Kaiden and I mean everyone.  3 The Babylon 5 analogy is not worth the webspace its written on, Why you may ask?    because any Babylon 5 episode lasts 45 minutes which means Sheridan or londo or any other character in any such episode gets    45 minutes of story time in such episodes of which there are many across B5's 5 seasons.     No character on your team gets that much pure story time in the game counting both recruitment loyalty missions and conversations on the Normandy.  Imagine if you deleted  Samara ( who after I recruited her felt like just another biotic character) took all that story and game time and added it to Tali's Loyalty Quest effectivly more than doubling your time in the Migrant fleet.  This could also be applied to any team member in the game the amount of team member story is simply to small per character for you to feel a significant connection to them. Mordin stands out because he is funny and thats it.  4 While the less is more argument for the collectors does make sense by itself putting it into the overall context of the game it falls flat.  This is because the Collector missions and story sequences represent the biggest concentration of missions and story that are truely interconnected to each other in the game and there are correct me if I'm wrong 5 of them! the first one being the investigation of a colony post attack(no collectors). and the 4th being the search of the dead reaper(again no collectors). All other quests/story sections are either single mission only or recruit/loyalty missions combos which are basicaly two quest/story long arcs thats it.  It makes the game and the story feel short/small it as simple as that.  Axing Samara and thane as two examples and realocating their missions to the main quest would almost doubled its size!  If you don't want more collectors then have them use a proxy like the Vorcha which they do in mordin's recruitment quest!  "

ok.  
 
1 and 2: you simply ignored my point rather than addressing it. - There is a reason we dont particularly care about Kaiden, we are given no reason to invest in him. Kaiden's backstory of his tough childhood growing up as a biotic is only revealed if you go to the trouble of talking to him. Even then, you are never really involved in his issues and there is no reward for taking the trouble to find out that stuff.  
 
3. You misunderstand the analogy. I wasnt comparing the game directly to B5 in terms of quality, I was highlighting the value of taking the time to develop characters. I dont understand your inference that not enough time was put in to the character development in ME2 - Every character was given substantially more depth than any character in ME1.  
 
Moreover, in ME1 character stuff was revealed through TONS OF EXPOSITION:   eg.  "So Wrex, tell me about yourself" "Blah blah blah my life history". ME2 makes the effort to reveal the characters through these subplots in a much more organic way.  
 
Comparing the minutes devoted to characters in ME2 to B5 is absurd, you should be making the direct comparisons to ME1 (which you hold up as being superior in this area).  
 
Also, may I ask what your game-clock on ME2 reads? Be honest...

"

1 I spent alot of time talking to kaiden and the other ME 1 characters in ME 1 and was alot more attached to them (except Kaiden) 
then any of the Crew in ME 2 with the exception of Tali a ME 1 character. 
 
2 and 3 On the contrary you misunderstand me! I'm not comparing ME 2 and B5 in quality terms but time taken on character story. 
The recruitment of characters in ME 1 is fully intergrated into the main quest and feels much more organic then ME 2's recruitment 
missions, It both fills out the main quest/story and connects your team mates to it. It makes you feel more invested in them and the main story then 
ME 2's recruitment and loyalty quests which are over almost before they have started, They may be well  written but they simply don't go on long enough 
for you to become attached to any of your 10 team mates plus I'm pretty sure that the " EXPOSITION " levels in ME 2 are just as bad as ME 1. 
Even if there is less exposition per team mate and I'm not sure that there is in ME 2 it has 4 more team members then ME 1 so either way ends up the same 
or worse.  and you brought up  B5 character episodes which run 45min a show in relation to the recruit and loyalty missions  not me, 
And the length of the stories/quests has a huge impact. there is a very big difference between a writer getting 45 minutes to tell a story and a viewer getting 
the same to get sucked into that story and get attached to said character Londo, G'Kar and so on then the 2 mission mini stories that all 10 team members 
get.  The team story arcs are just too short for you to get attached to your teammates and they are all interchangeable to in the main quest apart from the end. 
 
oh and 57 hours 27 minutes total play time.
  
whats your's?
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Dafub

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#6  Edited By Dafub
@finmon said:
"

I take your point that the reduced size of the Citadel undermines the sense of scale a little. (Although I would be against simply spacing things out for the sake of it, there would need to be real content to fill any extra space).  
 
I completely disagree with you on the story. I feel the loyalty missions (which are optional) give the characters much needed depth that the recruitment missions alone don't quite manage.  It might help if you approached it like a sci-fi show such as Babylon 5: There would be plenty of 'Sheridan episodes' or 'Londo episodes’ that didn’t directly impact the main story, but they added depth to the characters which made you care about them when the big stuff culminates. (see my blog from earlier today:   

http://www.giantbomb.com/profile/finmon/mass-effect-2-dlc-could-have-great-potential-heres-hoping/30-38057/    )

Put it this way, did you really care that you were sending Kaidan off to his death in ME1?

As for the Collectors, sometimes less is more. I think it was great that they teased the collectors in the prologue, but you don’t fight them till much later. For me, the Geth had lost a lot of novelty by the end of ME1, but the Collector fights are so occasional that it feels important when you run in to them.

   

"

1 Kaiden survived my ME 1 game so I'm still stuck with the ass sigh.
 
2 everyone hates Kaiden and I mean everyone. 
 
3 The Babylon 5 analogy is not worth the webspace its written on, Why you may ask? 
   because any Babylon 5 episode lasts 45 minutes which means Sheridan or londo or any other character in any such episode gets 
   45 minutes of story time in such episodes of which there are many across B5's 5 seasons. 
 
   No character on your team gets that much pure story time in the game counting both recruitment loyalty missions and conversations on the Normandy. 
 
Imagine if you deleted  Samara ( who after I recruited her felt like just another biotic character) took all that story and game time and added it to Tali's 
Loyalty Quest effectivly more than doubling your time in the Migrant fleet. 
 
This could also be applied to any team member in the game the amount of team member story is simply to small per character for you to feel a significant connection to them. Mordin stands out because he is funny and thats it. 
 
4 While the less is more argument for the collectors does make sense by itself putting it into the overall context of the game it falls flat. 
 
This is because the Collector missions and story sequences represent the biggest concentration of missions and story that are truely interconnected to 
each other in the game and there are correct me if I'm wrong 5 of them! the first one being the investigation of a colony post attack(no collectors). 
and the 4th being the search of the dead reaper(again no collectors).
 
All other quests/story sections are either single mission only or recruit/loyalty missions combos which are basicaly two quest/story long arcs thats it. 
 
It makes the game and the story feel short/small it as simple as that. 
 
Axing Samara and thane as two examples and realocating their missions to the main quest would almost doubled its size! 
 
If you don't want more collectors then have them use a proxy like the Vorcha which they do in mordin's recruitment quest!
 
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#7  Edited By Dafub
@Jiujitsuka said:
"The loyalty missions should be sidequests ( as they where in ME1 ). Alongside that whould've been way more collectors missions. The merc groups felt like the biggest enemy to me, instead of the collectors who are supposed to be the major threat. You only fight the collectors like 3 times? Not enough to actually fear or want to hate/hunt them. "

Totaly on the money!
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Dafub

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#8  Edited By Dafub
@xyzygy said:

"This game is about the characters. The journey to get them, and the journies you have with them. Being able to revisit those places would make them not as special when reminiscing about their respective recruitment missions.  BTW, Way too long. You are really going on a exaggerating about something which isn't that big of a deal. "


Actually thats one of my main points is that the playtime and story allocated to each character is simply not large enough for you to get attached to them to any significant degree. what Bioware has done is broken up the games story into a large number of small unconnected chunks. 
It's supposed to be a high stakes story involving the lives of hundreds of thousands if not millions and it just does not feel like it. 
As far as it being a smaller story then the first well fine but look at the size of the cast in ME 2 and and it's nearest movie counter part the Empire strikes back 
The core cast in the Empire strikes back is Luke Leia and Han solo with Chewbacca the Droids and lando as secondarys. 
The bulk of Me 2's story is a split between 10 charactors! who each get their own isolated sliver of story not connected to the rest at all. 
 
Imagine what would have happened if the cast of Mass Effect 2 had been half the size and their recruitment was part of a single interconnected story. 
and thats the core issue with the game, ME 1's main story is a feature length movie in game form while ME 2's main story is a 30 minute short 
suplamented by 10 15 minute shorts that are not interconnected at all. the result is much less satifying game weather it's trying to be epic like ME 1 
or small like the Empire strikes back.
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#9  Edited By Dafub

   
Thats the conclusion I have come to It feels small. 
 
The two reasons for this are down to general space exploration and and the locations you can explore. 
 
Simply Put while many many many things about the mako were a pain in the behind it allowed you to traverse these large alien landscapes, admitedly 
They were quite uniform in appearence but they added hugely to the games sense of scale. 
 
This was also most definatly the case with the Citadel in ME 1 it's large open areas which you could run around to your hearts content plus large number of sub areas 
gave a real sense of huge scale. in comparison ME 2's citadel is tiny consisting of one 3 story Ward and a Presidium    that consists of one Room! 
 
It was initally my hope that omega station would turn out to be an effective replacement at least in providing a flow of quests but I had picked the place clean in no time at all.
  
The full open (explorable)area of omega is a fraction of the size of the Me 1's citadel. 
 
Illium and the Krogan Home world are no better. 
 
whats appears to have happened is that Me 2 has traded 1 huge hub (citadel) and a number of smaller ones (Novaria Feros) for four small ones 
(Omega Illium Tochanka mini citadel) and combined with the new and frankly awfull planet exploration (survey) system has in my mind killed Me 1's feeling 
scale almost entirely which by extention very badly effects the feeling the game tries to instill in you the player of a battle/story with huge intergalactic stakes. 
 
Somthing ME 1 does better then pretty much any game out there.   
 
This is made even worse by the the actual missions and story of ME 2 itself 
 
In ME 1 you spent alot more time fighting the geth and persuing Saren either in the game's missions or story then you do chasing the collectors in ME 2. 
 
If nothing else this means I had personaly built up alot more animosity towards Saren and the Geth by the end of the ME 1 then 
then I ever did with the collectors in ME 2. 
 
The recruitment and loyalty missions take a large chunk of game time and while they are a nice idea they are not properly implimented and clearly eat into the number of gameplay hours that could have been allocated to the main story involving the collectors. 
  
The problem with the recruitment and corisponding loyalty missions for your rag tag crew is down to the number and self contained nature of those missions. 
 
Because you can do those missions in mostly any order you choose they cannot be connected to each other in any meaningful way this isolates both a character's 
associated recruitment and loyalty missions from all the others turning them into glorified side quests and because there are so may charactors the amount 
development time and by extension gameplay and story time expended on each character is limited. 
Frankly each charactor gets two short stories and thats it, it makes getting attached to the charactors next to impossible in my mind the only two that stand out are the 
Salarian scientest (funny different) and Tali one two charactors back from ME 1. 
 
The fact is that there are simply to many team members to spread gameplay and story around for you to get attached to any of them which undermines  the later stages of the game hugely. effetively ME 2 is the Dirty Dozen in Space with no attachmnet to the characters one way or the other. 
which undermins the games whole  narrative. 
 
Quite frankly the story and by extension the game would have been much better if the number of characters had been cut down and there recruitment intergrated 
into the main collector mission/story 
 
Which would have allowed for a much larger main quest and given the player a better chance to become attached to the more limited cast. 
 
 
Another area were the games falls down hugely  is the invantory system which has been hugely cut down since the first game this is not a problem in itself because 
ME 1's invintory is a mess but two critical elaments associated with it are a huge problem. 
 
The first is that a major trope of RPG games has been excised completely e.g the loot drop. 
This means that the flow of new weapons and gear thats gives you a regular boost of endorphans in ME 1 the Diablo games and most notably last years  Border lands 
(a hit) is gone.  again you might think this is not that bad but when you realise what has in effect replaced it thats when you start to grate your teeth.

Upgrading your kit comes in three forms buying from vendors( not to bad)picking up the odd weapon placed in locations by the developers(not dropped by bad guys) 
in missons and doing research on the normandy (very very bad).   
 
The problem with picking up weapon upgrades in the missions is that since the weapons are not dropped as loot by dead bad guys but placed by the developers you 
can miss them and since the missions are not replayable  if you miss a weapon upgrade in a mission its gone forever. 
now this does not cut off weapon advancement at the knees as these weapons are upgrades are interchangeable and let you level up your weapons 
so If I miss one and find the next I can still upgrade my rifle from level 2 to level 3 but it does mean that missing one or more upgrades for a weapon has a glass ceiling 
effect on my firepower late game. I myself only managed to max out the sniper rifle be the end of the game. 
  
The other two Options however are both problematic. 
 
Buying weapon upgrades can be extremely expensive I myself completed the game without buying all that was available  I had grinded every quest both minor and major in the game and still did not have enough cash this would not be a huge problem by it self if it were not for the last and sadly unavoidable method of upgrading your weapons. 
 
Research on the Normandy 
The problem with this is to do research you need raw materials and they only way to get those is to do the most god awfull aspect of the game again and again and again 
The Planet survey mini game is the only realy bad addition to the core gameplay and since it is the only way to get materials to use in weapon research you have to do it 
constantly. It and I kid you not is as bad a grinding in any MMO. 
 
What makes it even worse is that  these same pool of resources also are what you use to upgrade your ship and the ship upgrades can be extremely costly in resources. 
Unfortunaly the upgrade status of your ship has a very direct impact on the late game so are not realy avoidable.  
 
This results in the player having to do a large amount  of survey Grinding which is both very time consuming and boring. 
 
This brings us back to the invantory system. 
Most reviews of the game have excused the new invantory system and romoval of loot drops as a concession to the more mass market Gears of War/Modern Warfare 
gamers out there. 
 
Quite frankly this is nonsense for the simple reason that repeatedly grinding the planet survey mingame is a unavoidable part of upgrading your weapons. 
and the boring nature of the planet survey mini game and the raw amount of time that needs to be put into it is frankly anathama to your typical mass market gamer. 
rendering Bioware's attempts at appealing to the mass market in this respect a complete waste of time. 
 
The original messy invantory system would have have been less off putting to the mass market and could have been cut down in ways to make it alot simpler to understand. It is my deep seated suspision that Bioware engineered this aspect to the game to pad out the number of game play hours in a similar fashion as nintendo did  with the Legend of Zelda: Wind Waker on the Game Cube. 
 
What could have mitagated to a degree the problems with weapons and ship upgrades in ME 2 would have been the ability to sell surplus minerals to vendors for cash 
or other needed minerals and use surplus cash to buy minerals when needed.  
 
This however is not present, what is very odd about this is that there is a advertisment on one of the advertisment kiosks in the ward section of the citadel advertising 
effectivly a pawn shop that will "pay money for minerals" yet no vender exists in game. somone in Bioware clearly thought of this but it has not been implamented.   
This is particularly annyoing when you can end up with a large surplus of minerals that you don't need but can't do anyting with them yet are low on cash or another mineral.
 
 
The game's graphics have been updated resulting in a nicer looking game and the elimination of various glitches that affected  ME 1.
 
The main 3rd person combat has been markedly improved over the first game but is still mostly standerd by late 2009 early 2010 standards 
Both character clases and Biotics have been refined again this is evolution rather then revolution. 
These gamplay gains are effectly nagated by the very poor planet survey mini game and the amount of time the game forces you to spend on it.
 
 
Mass Effect 2 may come on two disks but it's story is simply not nearly as good as Mass Effect 1's and particularly as an rpg this hurts the game alot.
The game feels markedly smaller in scale then the first one resulting in a distinct lack of the first games epic feel. 
The attempt to fix the invantory system has resulted in a much worse overall alternative and the exact same goes for the mako. 
 
 
Anyone who has taken the time to read this review may be wondering why it differs so much from the Pro's point of view both on this site and else were. 
 
My view on this is that Mass Effect 2 has the advantage that most people reviewing this game played the first one and loved it and rightly so and this has bled over 
into their reviews of the game I too loved the first one and felt giddy playing ME 2 at the begining and thought it was fantastic and make no mistake dispite what I have said above its a good game the problem is even taking the good improvments into account Mass effect 2 simply is not as good a game as mass effect 1 
by any definition it is a solid 7 out of 10 game but it is most definatly not a 10 out of 10 contender for game of the year that the game press thinks it is and I beleive if they had the time to play the game in a more relaxed manner and then chew the cud on it for a day or two before reviewing it as I have  I beleive the reviews may have been quite different.
   

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Dafub

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#10  Edited By Dafub
@finmon said:

" Glad I got all that wonderful DLC when it was briefly up for free. Has anyone verified if it all works ok? " 
 
You sir are a tick on the ballsack of humanity.........and aparently it does.