Last week someone emailed me asking if I had authorized Royal Rudius Entertainment to use an old remix I made for their game "Hunt Down The Freeman". I was told that there was no mention of me in any capacity during the end credits of the game, and that this particular title was under fire for launching as a broken build with supposedly stolen assets. My music was identified within the game's music subfolder as "dawnradio.wav" and "dawnradio1.wav". I've listened to these files and can verify that they are indeed my remix, however, I can hear that some effects were added to thin out and distort the song - possibly as something to be played through an in-game radio prop.
Now, I've never had an issue with anyone using my work in a non-commercial capacity. It's been awesome seeing people perform covers of this song or make mash-up memes. However, I draw the line at putting my work into a paid product. It could be argued Ithere isn't much I can do from a legal standpoint, mainly because the remix itself is a kind of fanart. It's never been approved or made official by the original song's composer, Kelly Baily, nor Valve in any capacity. It's also possible that, given the bizarre history of this remix, the guys at Royal Rudius Entertainment misunderstood the origins of this remix and mistook it as a Source Engine asset they could legally use. Maybe they meant to put it in as a little Easter Egg. Either way, I'm not comfortable with the idea of this remix being in the game without my knowledge or consent.
Here's where you guys come in: I don't have the means to purchase this game and search through it to see if the remix was actually implemented in any of the gameplay. It's PC only, and I currently only have a Mac and PS4 Pro for my computing and gaming needs. I know most people who have purchased this game have sought a refund, but if there's anyone out there who still has it installed, it would mean the world to me if you could capture a short video clip demonstrating where this remix is presented in-game. I don't know for certain if it's been implemented at all. Perhaps the audio files I've identified where leftover placeholders and/or simply never used. Still, any help you could provide would be greatly appreciated.
I bought Rocksmith 2014 for Mac on Steam have been using it consistently for about a month. It took a long time to order the tone cable, but once I got it I really enjoyed the game. It's been a great motivation to get back into playing guitar.
I recently bought the original Rocksmith and Disc-Import Tool via Steam (Ubisoft Catalog Sale). When I started up Rocksmith 2014, no sound was playing from my guitar at any of the menus. When I tried to launch the tuner or play a song, I got a message saying my cable was unplugged, even though it was plugged in the port I had always used. I tried unplugging, waiting, and re-plugging into the same port. I tried different usb ports. I tried using a USB hub. I tried disconnecting and reconnecting the breakaway section of the Tone Cable. I tried restarting the application. I tried restarting my computer. I tried reinstalling Rocksmith 2014. None of these have resolved the issue. I am hesitant the think the cable has failed, because under System Preference > Sound > Input if I select the "Rocksmith USB Guitar Adapter" and strum my guitar, the input levels respond.
Has anyone else encountered this issue? I've opened a ticket with Ubisoft Support, but I probably won't hear back from them until sometime this week.
GB Videos have stopped playing for me entirely in Chrome. I can click the big red play button, but the video won't load/stream from there. I've had to switch to Safari.
Every browser has pros and cons. I've stuck with Chrome because it synced a lot of my info automatically when I changed computers. I've started using Safri a little more since I'm now on Mac and it syncs a little more seemlessly with my iPhone.
I love the idea that they're mashing up various licenses to make the levels! Patapon vs. Hades looked great! Can anyone else figure out the other levels they showed? I'm not very familiar with Sony's IPs.