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Dallas_Raines

Goddamn, I banned from posting again. There are actual neo nazis associated in a big way with GamerGate, I have no idea why that w...

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Dallas_Raines

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If Jeff can't win, then I hope PewDiePie's massive fanbase jumps in and pushes him over TB.

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Dallas_Raines

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@kishinfoulux:

Are you a real person, holy shit. "Wah, people are talking about institutionalized racism, why are they picking on me?!"

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@zolroyce: As a GB subscriber, I agree completely. I was mocking the severe anti-Patreon message perpetrated by 4chan and GGers.

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Dallas_Raines

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#5  Edited By Dallas_Raines

Eww, Patreon, why would anyone ever pay money to personalities just so that they can keep making the videos they want to? Who would ever do that?

Anyway, I just hope the traditional ad model of AAA companies pumping money into sites continues forever, there's nothing potentially corrupt about that. Gamergate told me so.

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Dallas_Raines

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#6  Edited By Dallas_Raines

Turns out it's non-journalist women.

http://www.newsweek.com/gamergate-about-media-ethics-or-harassing-women-harassment-data-show-279736

If you haven’t heard of #GamerGate, lucky you. If you have, and you have an opinion about it, you probably fall into one of two camps. You’re in the camp that thinks it’s a Web-based movement of gamers upset about a perceived lack of ethics among video games journalists. Or you’re in the camp that thinks it’s a Web-based campaign of harassment against women who make, write about and enjoy video games, masquerading as a movement of gamers upset about a perceived lack of ethics among games journalists.

The movement, insofar as a group of people obsessively complaining about something on Twitter deserves to be called a movement, claims that whatever sexism or misogyny exists within its ranks is the fault of outliers. The real Gamergate is about media ethics, they say.

But an analysis by Newsweek found that Twitter users tweeting the hashtag #GamerGate direct negative tweets at critics of the gaming world more than they do at the journalists whose coverage they supposedly want scrutinized.

The claim that GamerGate is not a campaign to harass women—but rather advocacy for better journalism—has had some pull. This claim was used toharass Intel into pulling ads from popular gaming website Gamasutra after journalist Leigh Alexander wrote an essay there critiquing the gaming world. “‘Game culture’ as we know it is kind of embarrassing—it’s not even culture,” Alexander wrote in August. “It’s just buying things, spackling over memes and in-jokes repeatedly, and getting mad on the Internet.”

She urged game developers to pay less attention to the demands of gamers. Instead, gamers pressured advertisers to pull their dollars from the site.

The same tactic was used to pressure Adobe to cancel its sponsorship of Gawker Media. Mercedes-Benz USA also temporarily pulled ads from Gawker Media after a reporter there made mocking tweets about gamers. The move has cost Gawker Media CEO Nick Denton and company “thousands of dollars already, and potentially...thousands more, if not millions,” according to Max Read, Gawker’s editor-in-chief.

GamerGate is largely playing out on Twitter, and if the movement is about ethics in games journalism, logic says the majority of tweets on the #GamerGate hashtag should be directed at games journalists and their employers and not at game developers.

Developers naturally try to woo the journalists who cover their games, but it’s not their job to police journalists for ethics. It’s up to journalists, and their bosses, to maintain ethical standards.

So, is GamerGate really about ethics in journalism? Newsweek askedBrandWatch, a social media analytics company, to dig through 25 percent of the more than 2 million tweets about GamerGate since September 1 to discover how often Twitter users tweeted at or about the major players in the debate, and whether those tweets were positive, negative or neutral.

In the following graphic, compare how often GamerGaters tweet at Zoe Quinn, a developer, and Nathan Grayson, a Kotaku games journalist. In August, GamerGaters accused Grayson of giving Quinn’s game Depression Quest favorable reviews because Grayson and Quinn had been in a relationship. The relationship was fact, those ‘favorable reviews’ were fiction. Grayson only wrote about Quinn once, for a story on a failed reality show, and that was before they were in a relationship, according to Stephen Totilo, the editor-in-chief of Kotaku and Grayson’s boss.

BrandWatch

No Caption Provided

Twitter users have tweeted at Quinn using the #GamerGate hashtag 10,400 times since September 1. Grayson has received 732 tweets with the same hashtag during the same period. If GamerGate is about ethics among journalists, why is the female developer receiving 14 times as many outraged tweets as the male journalist?

Totilo has received 1,708 tweets since September 1—more than Grayson but fewer than Leigh Alexander. Alexander got 13,296 tweets, nearly eight times as many as Totilo. And Alexander’s only crime was writing an op-ed critical of so-called gaming culture—GamerGate hasn’t even accused her of any malfeasance.

The discrepancies there seem to suggest GamerGaters cares less about ethics and more about harassing women.

GamerGaters do tweet a lot at the official Kotaku account—more than any individual journalist or editor. That account has been pummeled with 23,500 tweets since September 1. But that number pales in comparison to the tweets received by Brianna Wu, another female game developer who has spoken out against GamerGate, and Anita Sarkeesian, who has been a vocal critic of sexism in gaming. Sarkeesian has been bombarded with 35,188 tweets since September 1, while Wu has gotten 38,952 in the same time period. Combined, these two women have gotten more tweets on the #GamerGate hashtag than all the games journalists Newsweek looked at combined. And, again, neither of them has committed any supposed “ethics” violations. They’re just women who disagree with #GamerGate.

“I've played games for most of my life and never felt like an outsider until the recent GamerGate issues came up,” Mia Consalvo, a researcher in game studies and design at Concordia University, told Newsweek. “It became an 'us' vs. 'them,' where suddenly some people were trying to take games away from” people, she said. “Lots of people play games, including the young, old, men and women, on consoles, computers, tablets and phones. What's sad to see about the current issues is that such experiences are being erased—instead, notions of gameplay are reverting back to old stereotypes about young boys and men who play AAA games for many hours a week. Those people are still a part of the culture, but now only one piece of a larger system of players.”

Newsweek also measured the sentiment of GamerGate tweets. The following graph shows whether tweets were positive, negative or neither in terms of sentiment.

No Caption Provided

BrandWatch

Brandwatch found most tweets were neutral in sentiment. And tweets directed at Grayson and Totilo were, on average, more negative than those directed at Quinn, Wu or Sarkeesian. But Quinn, Wu and Sarkeesian were on the receiving end of more negative tweets overall than Grayson, Totilo and Kotaku, which suggests that, contrary to its stated goal, GamerGate spends more time tweeting negatively at game developers than at game journalists—a fact Intel, Mercedes, and Adobe should have researched before they pulled ads from news sites.

No Caption Provided

BrandWatch

Quinn, Sarkeesian and Wu did not respond to request for comment fromNewsweek, but allthree claim threats related to GamerGate have driven them from their homes—a claim which is reinforced by the fact that the FBIhas reached out to the development community to discuss solutions for online harassment.

That's some weird, wild stuff there. I would have never guessed, personally. Who could have known that criticism and video game development aren't the exact same thing as journalism?

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Dallas_Raines

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#7  Edited By Dallas_Raines

I had a day off this weekend from shooting Supernatural, and I was walking around downtown Vancouver on Saturday, sampling all the artisan coffee I could get my throat around. At one point I saw a pair of guys walking towards me wearing gamer shirts. Black short-sleeved, one Halo and one Call of Duty.

Now in my life up until this point, that kind of outfit has meant one thing: Potential comrades. I love games, I love gaming. If it’s Friday night, I’m not out hanging at a club, I’m diving into a new game I downloaded on Steam. And I am blessed with the fact that my career is largely built upon that love, which I channeled into fiction so many years ago with “The Guild”. If there’s anything I’m proud of in this world, it’s the fact that I’ve had people come up to me on the street and at conventions over the years to tell me that they feel confident to call themselves a gamer because of my work, where before they were ashamed. Hearing that kind of stuff has kept me going, against the mainstream, against all odds.

So seeing another gamer on the street used to be an auto-smile opportunity, or an entry into a conversation starting with, “Hey, dude! I love that game too!” Me and that stranger automatically had something in common: A love for something unconventional. Outsiders in arms. We had an auto-stepping stone to hurtle over human-introduction-awkwardness, into talking about something we loved together. Instant connection!

But for the first time maybe in my life, on that Saturday afternoon, I walked towards that pair of gamers and I didn’t smile. I didn’t say hello. In fact, I crossed the street so I wouldn’t walk by them. Because after all the years of gamer love and inclusiveness, something had changed in me. A small voice of doubt in my brain now suspected that those guys and I might not be comrades after all. That they might not greet me with reflected friendliness, but contempt.

I went home and was totally, utterly depressed.

I have not said many public things about Gamer Gate. I have tried to leave it alone, aside from a few @ replies on Twitter that journalists have decided to use in their articles, siding me against the hashtag. Why have I remained mostly silent?

Self-protection and fear.

I have been through a lot in my years on the internet. I have encountered a small fraction of the attacks from people like the ones who currently represent the worst of this “movement”. In the past, I worked through it alone because I felt shining a light on their words gave them exactly what they wanted: Attention and credibility. To say that their attacks and contempt didn’t set me back creatively would be a lie, but overall I got through the twists and turns, emotionally battered, but alright. My philosophy has always been, “Exist and represent yourself the way you want to exist as a woman who loves games, not as a reflection of what other people think or want of you. You will change minds by BEING. Show, don’t tell.” The attacks I experienced over the years were NOTHING compared to people who are the victims of these attacks now, but I still thought early on during the Gamer Gate phenomenon, “These trolls will dissipate into the night like they always do, it will be fine.”

But they have not dissipated. And because of the frightening emotions and actions attached to what has happened over the last month, the events are sure to have a long-lasting affect on gaming as a culture. The fact that it has affected me, to the point where I decided to cross the street last weekend away from those gamers, was heartbreaking. Because I realized my silence on the issue was not motivated by some grand strategy, but out of fear that the issue has created about speaking out.

I have been terrified of inviting a deluge of abusive and condescending tweets into my timeline. I did one simple @ reply to one of the main victims several weeks back, and got a flood of things I simply couldn’t stand to read directed at me. I had to log offline for a few days until it went away. I have tried to retweet a few of the articles I’ve seen dissecting the issue in support, but personally I am terrified to be doxxed for even typing the words “Gamer Gate”. I have had stalkers and restraining orders issued in the past, I have had people show up on my doorstep when my personal information was HARD to get. To have my location revealed to the world would give a entry point for any mentally ill person who has fixated on me, and allow them to show up and make good on the kind of threats I’ve received that make me paranoid to walk around a convention alone. I haven’t been able to stomach the risk of being afraid to get out of my car in my own driveway because I’ve expressed an opinion that someone on the internet didn’t agree with.

HOW SICK IS THAT?

I have allowed a handful of anonymous people censor me. They have forced me, out of fear, into seeing myself a potential victim.

And that makes me loathe not THEM, but MYSELF.

So I write this to urge any person, male or female, who now has the impulse to do what I did, to walk away from something they loved before, to NOT.

Don’t let other people drive you away from gaming.

Games are beautiful, they are creative, they are worlds to immerse yourself in. They are art. And they are worth fighting for, even if the atmosphere is ugly right now. A small minority are putting up barbed wire walls between us who love games. And that is sad. Because odds are 99% certain that those guys on the street who I avoided would have been awesome to talk to. I realize that letting the actions of a few hateful people influence my behavior is the absolutely worst thing I could do in life. And not an example I want to set, ever.

So to myself and to everyone else who operates out of love not vengeance: Don’t abandon games. Don’t cross the street. Gaming needs you. To create, to play, to connect.

To represent.

I know this entry will probably draw contempt from people in the Gamer Gate movement. Something to scorn, something to rile them up against me and everything I’ve ever made. Especially, and most hurtfully, to mock my vulnerability. I just have one thing to say to you who do that: I’m genuinely sorry you are so angry.

I have lived a large part of my life ruled by negative emotions, mainly fear and anxiety. From my experience of working through those issues, I have this to say: Steeping yourself in the emotions that you’re surrounding yourself with, of hatred and bile and contempt, is ultimately not destructive to others like you want it to be. It’s destructive to yourself.

I know it feels good to belong to a group, to feel righteous in belonging to a cause, but causing fear and pushing people away from gaming is not the way to go about doing it. Think through the repercussions of your actions and the people you are aligning yourself with. And think honestly about whether your actions are genuinely going to change gaming life for the better. Or whether they’re just going to make someone cross the street away from you. And away from something, ironically, that we both love.

http://thisfeliciaday.tumblr.com/post/100700417809/the-only-thing-i-have-to-say-about-gamer-gate

edit: Thanks Milkman

No Caption Provided

Meanwhile, Chris Kluwe wrote the most aggressive, angry rant about GamerGate to date and remains unscathed. #It'sAboutEthics

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Dallas_Raines

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#8  Edited By Dallas_Raines

@mooseymcman: Yeah, a lot of the critics I follow have been saying it's excellent.

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Dallas_Raines

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#9  Edited By Dallas_Raines

@gaff: Are you serious with that? Jeff knew what he was doing, it wasn't "HR".

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Dallas_Raines

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#10  Edited By Dallas_Raines

Thank you for posting this topic, this stuff is something we all need to acknowledge and try to change for the better. I wish I could get my nephews to grow up and show the slightest bit of empathy, even just for their mother and sister, but they would rather keep on blaming all their problems on "whores".